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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Mon Oct 25, 2010 2:27 pm 
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tested with the file that you spent more not sure of what I do is the following ...

gow1.psarc has the file, I want to make him use the extract command psarc gow1.psarc extract, it creates 3 folders. qe my only problem is that redo gow1.psarc with these three folders, I create more until the game does not work.

understand?


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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Fri Dec 24, 2010 11:46 pm 
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Tosyk wrote:
timartinelli wrote:
I'm using is the problem in creating after the extraction.

Features of tool from my previous post.
Code:
usage:
         psarc verb [options] [file...]
         psarc --xml=XMLFILE

verbs:
  create     Create an archive. (default)
  extract    Extract contents of an existing archive.
  list       List contents of an existing archive.
  dump       Print detailed info about archive for unit testing.
  verify     Verify an existing archive's structural integrity and
             ensure that all files can be decompressed.
  dtd        Display a DTD describing psarc's XML input syntax.

general options:
  -h, --help             Show this help message and exit.
      --version          Display version and exit.
  -d, --debug            Debug: Show debug messages.
  -v, --verbose          Verbose: Show additional progress. (default)
  -q, --quiet            Quiet: Don't show any progress.
  -y, --overwrite        Overwrite existing files when creating/extracting.
  --xml=XMLFILE          XML list of actions to perform.

create options:
  -oFILE, --output=FILE  Archive filename to create.
  -IINPUTFILE, --inputfile=INPUTFILE
                         Inputfile listing files to archive. Consider
                         --xml instead, which gives you more control.
  -m, --mself            Create a PSARC-MSELF hybrid file for PS3, which can contain
                          encrypted special files like SDATA, SPRX, and SPU SELF.

  --zlib                 Use zlib when compressing. (default)
  --lzma                 Use LZMA when compressing. (usually for PS3 PSN)
  --level=N              Compression quality. 1 is fastest, 9 is best. (default= 9)
  -N, --nocompress       Store all files uncompressed in the archive.
  -bBS, --blocksize=BS   Use blocks of size BS. (default = 64KiB)
  -jJOBS, --jobs=JOBS    Compression threads to run at a time. (default = number of CPUs)

  -sREGEX, --strip=REGEX Perl-compatible regex specifying a prefix to strip
                         from the pathnames stored in the archive. This may be
                         specified more than once. (default = current dir)
  -S, --strip-all        Strip all paths from files stored in the archive.
  -a, --absolute         Make the paths within the archive absolute.
  -R, --relative         Make the paths within the archive relative. (default)
  -i, --ignorecase       Make the archive directory case-insensitive.
  --exclude=WILDCARD     Wildcard specifying files to exclude.
  --skip-missing-files   If set then ignore it when a file cannot be found.
  --mergedups            Compare the content of all files, and merge identical
                         files so that only one copy of the data is included.

extract options:
  --input=FILE           Archive to extract files from. (default is first file argument)
  --to=DIRECTORY         Directory to write extracted files to. (default is current directory)


Works great with MotorStorm Pacific Rift!
Many thanks!!


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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Thu Jan 20, 2011 1:03 pm 
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Hi

for this topic there are over 5000 views, they were interested in this,

i decrypt all the psarc file, there are lot of audio, all language, speech and music

but all texture and other graphic are decrypt as .pak

is there a chance to decrypt these file format


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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Tue Feb 01, 2011 11:39 am 
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How do you connect a ps3 to laptop to share an internet connection via wireless or usb? I use my samsung instinct cell phone as a modem to connect my laptop to the internet but I don't know how to use this feature to connect my ps3 to the internet. Is there a way to connect a laptop running vista to a ps3 to use the laptops internet connection to connect online with the ps3?
____________________________
yahoo keyword tool ~ overture ~ traffic estimator ~ adwords traffic estimator


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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Thu Feb 10, 2011 4:35 am 
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Hey is it possible to repack these PSARC?

I'm trying to do a little file swapping from White Knight Chronicles to WKC2 to translate, but it part of a mandatory install, so you see why I need to actually Repack it.

EDIT:


Tosyk wrote:
If anyone have problem with extracting .psarc files you can use this tool.


Just noticed this tried this out and it also packs, awesome!

EDIT 2:

Actually, not sure when it screws up, but if I just unpack and repack the game fails to load properly. (Skips all the beginning logos then crashes at title screen.)

Seeing as all I did there was unpack and repack I'm pretty sure one of the two stages something is corrupting?


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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Sun Feb 13, 2011 1:32 am 
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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Mon Feb 14, 2011 9:32 am 
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Anyone?


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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Wed Feb 16, 2011 11:08 am 
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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Sun Mar 13, 2011 3:27 am 
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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Thu Jul 07, 2011 12:49 pm 
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http://pastebin.com/Tavb9g0V

Those are the filenames, will work on extracting it. For some reason the stream does not want to decompress in my app nor in PSARC, but if you use offzip manually on the blocks it works fine.

EDIT: I am getting a ton of Out of Array exceptions for some weird reason. Either the PSARC archive is corrupt or they really have some odd way in reading it out for that PSARC file. Between a bad manifest and bad extraction. I don't really know what is going on.


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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Wed Jul 13, 2011 4:41 am 
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This PSARC extractor works fine but the problem is that most of us bump into more encrypted files after the extraction (like .pak files).

The music on the uncharted CD is accessible, but all the cool models are completely unusable. Shame, because this game is so beautiful!

I would kill if someone found a way to extract the .PAK files.


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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Thu Jul 14, 2011 7:03 pm 
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Is this working with "par" files?

We need to extraxt subtitles from yakuza 4, but files are "par" format.

Thanks a lot. 8D


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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Sat Nov 05, 2011 8:19 pm 
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Hey guys,
Published anyone a sourcecode unpack/pack . psarc files ? Thanks


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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Sun Jan 29, 2012 3:48 am 
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Hello. I am trying to repack the p0101h.psarc for white knight chronicles but the path begins with /data . How is it possible to add the "/" character when repacking on win7 OS?


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 Post subject: Re: Uncharted Drakes fortune PS3 .PSARC zlib
PostPosted: Tue Jan 08, 2013 10:20 am 
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dundun wrote:
Hello. I am trying to repack the p0101h.psarc for white knight chronicles but the path begins with /data . How is it possible to add the "/" character when repacking on win7 OS?


-a, --absolute Make the paths within the archive absolute.


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