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 Post subject: Re: Dragon Ball Raging Blast
PostPosted: Wed Oct 26, 2011 3:38 pm 
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ultra-n00b

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@Milesgboy
I got the same result as you when i tried my xbox360 files. WHen one friend sent me the ps3 files, i got everything workin great. I had ripped 12 or 13 models yet i'm plannin' to rip all of them

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 Post subject: Re: Dragon Ball Raging Blast
PostPosted: Thu Oct 27, 2011 2:43 am 
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advanced

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Hey Revelation, you think you could make it support Dragonball Ultimate Tenkaichi? Since I'm assuming since they use afs containers and seem pretty much the same. Just when I try to extract it Noesis crashes. Would be nice to get that supported as well, since it so far supports both Raging Blast games for ps3.

But overall it seems to work fine, just some problem with a vertex on some of the noses not being welded together or something, somethings not connected for some of the human meshes. I'm not sure if its supposed to be like that or not. But its a simple manual fix when you look at it.


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 Post subject: Re: Dragon Ball Raging Blast
PostPosted: Tue Apr 24, 2012 1:58 pm 
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Yeah, it would be great if we could extract the models from ultiamate tenkaichi, when i'm tryingto extract the content from the files .afs noesis crashes..:((


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 Post subject: Re: Dragon Ball Raging Blast
PostPosted: Thu Jun 21, 2012 11:49 pm 
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ultra-n00b

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hey i tried to preview a map model from "st_pack_battle_map_pt_ps3.afs" (it should contain all 14 scenarios) but i can't see anything in the window... it tells me "55 textures, 1 meshes, 65 materials" but how can i get to see the model?

thank you in advance


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 Post subject: Re: Dragon Ball Raging Blast
PostPosted: Mon Sep 17, 2012 8:56 pm 
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Does anyone know how to export the animations of the characters, because i want to import the characters in a pc game, and i dont want to have to make all the animations :D.


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 Post subject: Re: Dragon Ball Raging Blast
PostPosted: Wed Mar 08, 2017 1:30 am 
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ultra-n00b

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i know i'm like so many years behind, but where do i get the copy of raging blast ??



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