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 Post subject: [Jurassic World Evolution] Barbasol source
PostPosted: Thu Sep 27, 2018 1:30 pm 
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Hey guys!

Here's the source for a modding tool I've made for Jurassic World Evolution LVO files, which I've named Barbasol! I think I've figured out most things about the file format, apart from some unknowns here and there for obvious reasons.. Unfortunately I've run into a situation where I won't be able to work on it for at least the next couple of months, so I figured I'd share the VS2017 solution here for the people that are interested :)

The current features (from the top of my head) are as following:
- Reads LVO archives
- Rebuilding of the archive (experimental)
- Generates new filename hashes and name tables
- Extracts and/or injects any raw data
- GUI for adjusting values

*DISCLAIMER* I've decided to provide the source as-is, it's still pretty rough, and as such I cannot be held responsible for anything that happens when using the program, like if it breaks or ignites your computer



Download (Visual Studio Community 2017 solution, 491KB):
https://ufile.io/6z33w
https://files.fm/u/yuudynwu
http://s000.tinyupload.com/?file_id=00091906612955545020
https://upload.cat/37d22e4db6c8f559
https://gofile.io/?c=QtcCPl

I've also spent quite a bit of time researching the tex and ms2/mdl2 header data formats, it's nowhere near done yet, but it can read some of the headers already. Anyway, enjoy and hope you all have a great day!


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