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 Post subject: Star Citizen now Encrypting ....
PostPosted: Thu Jun 05, 2014 11:51 pm 

Joined: Thu Jun 05, 2014 1:55 pm
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Star Citizen (Cryengine) has released their Arena Commander module, and have now encrypted their 'scripts.pak' which is preventing modders from continuing their work.
Ive seen talk on here about decrypting cryengine .pak files, and was wondering if anyone could help? I have no idea how to get the key needed myself. :(
So any help would be appreciated :)

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 Post subject: Re: Star Citizen now Encrypting ....
PostPosted: Fri Jun 13, 2014 6:30 pm 

Joined: Mon Aug 16, 2010 5:48 pm
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poked a bit around in the depth of this forum (remembered that there was something related to cryengine and encryption)

(goin to post more details here if i get more dug out)

 Post subject: Re: Star Citizen now Encrypting ....
PostPosted: Sun Jun 15, 2014 2:40 pm 

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It's the same method Crysis 3 uses with a different key. The Star Citizen key is:

unsigned char g_RSAKeyData[140] = {
    0x30, 0x81, 0x89, 0x02, 0x81, 0x81, 0x00, 0xF4, 0x6F, 0x92, 0x32, 0x80, 0xAC, 0x43, 0x08, 0x86, 0x8C, 0x30, 0x99, 0x76, 0x4B, 0x7F, 0xE4, 0xFB, 0x4F, 0x54, 0xFD, 0x26, 0xFB, 0xFF, 0x5F, 0xE1,
    0x02, 0x92, 0x57, 0x1D, 0xFA, 0x14, 0xF7, 0x69, 0xB3, 0xE3, 0xE4, 0x96, 0x76, 0x7B, 0x6E, 0x5F, 0xA7, 0x9E, 0x8B, 0x7C, 0xF2, 0xB7, 0xAE, 0xFF, 0x96, 0x67, 0x30, 0xE8, 0xA4, 0x48, 0x3F, 0x28,
    0x80, 0xEF, 0x75, 0xA1, 0x87, 0xBB, 0xCC, 0x7D, 0x1D, 0x56, 0x8C, 0xD6, 0xE4, 0x13, 0x07, 0xFF, 0x52, 0x64, 0x15, 0xD5, 0xEC, 0x1F, 0x63, 0xA1, 0x47, 0xD6, 0xD8, 0x6F, 0xD3, 0xF2, 0x54, 0xB8,
    0x8F, 0xC5, 0x6C, 0xB9, 0x39, 0xDA, 0x19, 0xA8, 0x3F, 0x67, 0xC1, 0xBA, 0x52, 0x3E, 0xF4, 0x45, 0x7C, 0x55, 0xB5, 0xE7, 0xCD, 0x4E, 0xEA, 0x6D, 0x2B, 0x35, 0x97, 0x4A, 0x96, 0x80, 0x29, 0xFA,
    0xEE, 0xAD, 0xD4, 0xCE, 0x73, 0x36, 0xAF, 0x02, 0x03, 0x01, 0x00, 0x01,
} ;

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