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 Post subject: Kingdom hearts 2 final mix animation files ?
PostPosted: Mon Nov 18, 2013 1:31 pm 
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hello i'v extracted kingdom hearts 2 final mix img files and then downloaded a plugin for exporting the mdlx files with noesis
and i'v exported all of the lion king models to fbx format
but i am looking for exporting the animation files to fbx format ..

is there a way to do that ?!

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 Post subject: Re: Kingdom hearts 2 final mix animation files ?
PostPosted: Wed Dec 04, 2013 6:22 pm 
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Yes. You need Revelation's version of khkh_xldMii, mediafire.com/download/xym4yaa75qjvdpt/Release.7z . Then for best results, download the latest version of khkh_xldMii,
http://kkdf2.sakura.ne.jp/pcsx2lair/Release_13.7z (password is 2). Replace the ef1Declib.dll from Release 13 with the dll from Revelation's version. Then, download Noesis from richwhitehouse.com/index.php?content=inc_projects.php . Then, download Revelation's special version of his KH2 plugins for Noesis at code.google.com/p/noesis-plugins-official/source/browse/trunk/revelation/kingdom_hearts_2_v2.zip and put them in Noesis's plugins folder. You can view animations with khkh_xldMii by dragging a MDLX into the program (as long as it has an MSET of the same name in that folder to animate it) and export them with the ASET exporter. You'll have to dig through all the MSETs until you find some that correspond to the model. You can also use ANB animations by converting them to MSETs with http://kkdf2.sakura.ne.jp/pcsx2lair/expack1anbz2.7z (password is ][). Once the animations are in ASET format, load Noesis and view the model you just exported the ASET for. Noesis will automatically load the ASET of the same name as the MDLX you just opened if they're in the same folder. With Noesis's export function, you can then export the ASET animations to a variety of other animation formats.
In order to extract the most ANBs and MSETs, I'd suggest using the most sophisticated KH2FM file extractor, Govanify's KH2FM Toolkit at https://github.com/GovanifY/KH2FM_Toolkit/

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Last edited by Mirrorman95 on Thu Aug 16, 2018 4:42 am, edited 2 times in total.

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 Post subject: Re: Kingdom hearts 2 final mix animation files ?
PostPosted: Tue Feb 18, 2014 3:02 am 
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i cant manage to export ASET FILES Revelation's version of khkh_xldMii how to do that ?! i dont see any button to convert them ...

EDIT :
i managed to get it to work .

thanks for helping


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 Post subject: Re: Kingdom hearts 2 final mix animation files ?
PostPosted: Sat Jun 14, 2014 10:50 am 
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Naaah, the most advanced KH2FM extractor is now mine, here's a quote from another subject:

GovanifY wrote:
I'm not sure if this is totally out of the subject but anyways.
I made a Toolkit for KH2FM, which contains an extractor(with a huge hashlist for now =D ), a patchmaker and a patcher. The patching process is longer than Xeeynamo's b\c it's rebuilding totally the IMG and the IDX(where Xeeynamo was just opening the IDX, finding the file, and replacing it. If a bigger file was selected, it will overwrite some files so that wasn't really a good solution. Anyways ya can found a demo of my Toolkit here: https://www.youtube.com/watch?v=V6XFdC9Rdno&list=UUoB6KssAf5AQQXhBHpEpJEQ

Download links:
Executable: http://www.govanify.x10host.com/_files/KH2FM_Toolkit/KH2FM_Toolkit.exe

License: http://www.govanify.x10host.com/_files/KH2FM_Toolkit/LICENSE.txt

If ya want more help do the command KH2FM_Toolkit -help, it will extract a Readme. It will require the .NET Framework too, normally shipped w/ windows so I think there will be not so much issues with that.

I'm not sure I'll work on KH1, but maybe I'll do a Toolkit for him, that's a possibility. The problem is I never really worked on kh1, and I don't really want to work on him^^
So, I want to say, we'll see

Btw, don't consider that like an ad, I personally don't want to be known, I just want my Toolkit to be known :p It's the best ya can found for now, so that's why^^
Last thing: the HashList isn't complete(there's still ~1.000 nonames for KH2FM), but I'm updating it pretty quickly, so I think the nonames will be an old story in not so long =D

Bye!, GovanifY


Enjoy ;)

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The only limit I've encountered so far is my brain.

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Ya can check my work here:
http://www.govanify.blogspot.fr
http://www.govanify.com
https://twitter.com/GovanifY


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 Post subject: Re: Kingdom hearts 2 final mix animation files ?
PostPosted: Tue Sep 30, 2014 3:27 am 
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GovanifY wrote:
Naaah, the most advanced KH2FM extractor is now mine, here's a quote from another subject:

Enjoy ;)


I tried your extractor, I got map mdl anim and many many, Thank for you great work.


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 Post subject: Re: Kingdom hearts 2 final mix animation files ?
PostPosted: Sat Oct 18, 2014 11:23 am 
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lol2k12 wrote:
i cant manage to export ASET FILES Revelation's version of khkh_xldMii how to do that ?! i dont see any button to convert them ...

EDIT :
i managed to get it to work .

thanks for helping


How do you do it with the program?

Sorry for the bump.


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 Post subject: Re: Kingdom hearts 2 final mix animation files ?
PostPosted: Tue Aug 25, 2015 8:13 pm 
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I did everything that you said in this topic and it worked perfectly so thanks a lot for that :) now how can i import the FBX animations that i converted with Noesis and maya fbx converter into Unreal Engine 4 ? If i try to drag and drop them it gave me an error that says that the import failed (i already imported the models; i tried as statical and as skeleton but it fails anyway). I'm a beginner in 3D animation but i feel that the problem is that i don't have a proper skeletal mesh. Thank you in advance for the help.


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 Post subject: Re: Kingdom hearts 2 final mix animation files ?
PostPosted: Tue Oct 13, 2015 10:26 pm 
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Mirrorman95 wrote:
Yes. You need Revelation's version of khkh_xldMii, mediafire.com/download/xym4yaa75qjvdpt/Release.7z . Then for best results, download the latest version of khkh_xldMii,
http://kkdf2.sakura.ne.jp/pcsx2lair/Release_13.7z (password is 2). Replace the ef1Declib.dll from Release 13 with the dll from Revelation's version. Then, download Noesis from richwhitehouse.com/index.php?content=inc_projects.php . Then, download Revelation's special version of his KH2 plugins for Noesis at code.google.com/p/noesis-plugins-official/source/browse/trunk/revelation/kingdom_hearts_2_v2.zip and put them in Noesis's plugins folder. You can view animations with khkh_xldMii by dragging a MDLX into the program (as long as it has an MSET of the same name in that folder to animate it) and export them with the ASET exporter. You'll have to dig through all the MSETs until you find some that correspond to the model. You can also use ANB animations by converting them to MSETs with http://kkdf2.sakura.ne.jp/pcsx2lair/expack1anbz2.7z (password is ][). Once the animations are in ASET format, load Noesis and view the model you just exported the ASET for. Noesis will automatically load the ASET of the same name as the MDLX you just opened if they're in the same folder. With Noesis's export function, you can then export the ASET animations to a variety of other animation formats.
In order to extract the most ANBs and MSETs, I'd suggest using the most sophisticated KH2FM file extractor, Govanify's KH2FM Toolkit at http://www.govanify.com/_files/KH2FM_Toolkit/ .


I have followed these instructions:
- I extract the game files with Govonify KH2FM_Toolkit.
- Search Sora through the files and get the files P_EX100.mdlx and P_EX100.mset.
- I copied them into a new folder that I call SoraKH2FM on my desk.
- Open the Revelation's version of khkh_xldMii (with ef1Declib.dll from Release 13).
- Drag the P_EX100.mdlx file into the khkh_xldMii program and see the P_EX100.mdlx animations in the khkh_xldMii program.
- Select the first animation idle and export it as ASET.
- In the Revelation's version folder of khkh_xldMii find the file called P_EX100.ASET.
- Copy the file P_EX100.ASET to my folder SoraKH2FM where I also have the P_EX100.mdlx and P_EX100.mset files.
- Open NOESIS (witn kingdom_hearts_2_v2 plugin Added).
- Load the P_EX100.mdlx file that is inside my folder SoraKH2FM.
- Then I can see the model, their textures, their bones but I can not see his idle animation.
- So I export the character by FBX and open it with Maya and I see the same that I saw in NOESIS, the character is rigged but he has no animation key.

Have I skipped any step? Is there anything that I did wrong? What is the mistake?

I have installed Win7 64bits, is it possible that is because of this?


Thanks =)


Ok, I imported this plugin (download/file.php?id=4632) in Noesis and now work ^^



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