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 Post subject: Re: Bad Company 2 - XenonTexture unknown, PC ver is known.
PostPosted: Sun Nov 23, 2014 5:52 pm 
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KENNITHH wrote:
Awesome that it all works, thanks again michalss. But I didn't expect it to look like that, I hoped the _D. one would actually be colored, but well I guess I'll just have to wait some days to know it all for sure



This is what is it in files, _D is always colored!

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 Post subject: Re: Bad Company 2 - XenonTexture unknown, PC ver is known.
PostPosted: Sun Nov 23, 2014 5:54 pm 
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michalss wrote:
This is what is it in files, _D is always colored!


But the HK416 (_D) you're showing there is black&white?


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 Post subject: Re: Bad Company 2 - XenonTexture unknown, PC ver is known.
PostPosted: Sun Nov 23, 2014 7:49 pm 
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KENNITHH wrote:
michalss wrote:
This is what is it in files, _D is always colored!


But the HK416 (_D) you're showing there is black&white?


It look like gun and it is collored.

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 Post subject: Re: Bad Company 2 - XenonTexture unknown, PC ver is known.
PostPosted: Mon Nov 24, 2014 5:43 pm 
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michalss wrote:
KENNITHH wrote:
michalss wrote:
This is what is it in files, _D is always colored!


But the HK416 (_D) you're showing there is black&white?


It look like gun and it is collored.


I mean look, i sent you

UL_rif_HK416_C(olormap?)
UL_rif_HK416_D(iffuse?)
UL_rif_HK416_N(ormal)

This one: http://puu.sh/d3KBK/9749fa75be.jpg is it Diffuse? cause it looks black & white, thats what I mean


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 Post subject: Re: Bad Company 2 - XenonTexture unknown, PC ver is known.
PostPosted: Tue Dec 05, 2017 7:36 pm 
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here is Noesis python script to open all xenontexture samples in this thread :D


supports dxt1, dxt5 and argb32
i think this thread has a mix of BC1 and BC2 samples, not sure which is which so the script should open both. :]


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