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 Post subject: Re: Indiana Jones and the Emperors Tomb (pc) *.mtx
PostPosted: Fri Oct 13, 2017 1:35 am 
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https://sabercathost.com/9euU/Indy_MTX_files.rar

here are some more , Don't know if its worth adding but here are some edited textures if anyone is interested at just looking we didn't go into too much detail to keep the memory low . um i would have no idea how to write script i only just came across this forum about 4 or 5 days ago. thanks. :)


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 Post subject: Re: Indiana Jones and the Emperors Tomb (pc) *.mtx
PostPosted: Fri Oct 13, 2017 6:14 pm 
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okay here i modified the original QuickBMS script for reimport and it seems to work :D


use the original script by WRS to extract textures with headers etc,
modify the texture in your favorite image editing software and resave with mipmaps,
open the saved dds file and delete first 128 bytes and remove the dds extension too,
start the reimport process as instructed by aluigi and use this modified script. :D


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Hex2obj
QuickBMS
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Unity Assets Bundle Extractor


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 Post subject: Re: Indiana Jones and the Emperors Tomb (pc) *.mtx
PostPosted: Sat Oct 14, 2017 11:56 am 
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AceWell wrote:
okay here i modified the original QuickBMS script for reimport and it seems to work :D


use the original script by WRS to extract textures with headers etc,
modify the texture in your favorite image editing software and resave with mipmaps,
open the saved dds file and delete first 128 bytes and remove the dds extension too,
start the reimport process as instructed by aluigi and use this modified script. :D


thanks sorry for taking so long to reply was out last night , how do i remove the first 128 bites and remove the dds im abit confused about this your working with a monkey sorry im pretty useless but i really cant thank you enough for this


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 Post subject: Re: Indiana Jones and the Emperors Tomb (pc) *.mtx
PostPosted: Sat Oct 14, 2017 7:51 pm 
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just run this bms script on your modified dds file :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get NAME basename
get SIZE asize
math SIZE - 0x80
log NAME 0x80 SIZE

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 Post subject: Re: Indiana Jones and the Emperors Tomb (pc) *.mtx
PostPosted: Sat Oct 14, 2017 11:01 pm 
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ultra-n00b

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WOW !!! youve done it you achieved what me and small community would never have thought been possible years ago , thank you sir , thank you :) :) :)


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