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 Post subject: WTEX files from Star Trek Online
PostPosted: Sat Jan 23, 2010 2:04 pm 
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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Sat Jan 30, 2010 4:08 am 
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I am also interested in obtaining image/texture information from these files...


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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Sat Jan 30, 2010 4:46 pm 
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These files contain .dds textures... so WTEX appears to be some sort of a container file


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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Sat Jan 30, 2010 4:59 pm 
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Ok, so .WTEX files are really just .DDS files with an additional header. If you edit the file and delete everything prior to the characters 'DDS |' then they will open in any program that can edit DDS files (Photoshop, etc). I'm keen to know what the header info is, but it's not that hard to write a script to simply strip it and rename all the files to .dds


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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Sat Jan 30, 2010 7:06 pm 
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Little BMS Script, if it doesnt work post some more fils.
Code:
Get Offset LONG
Get FileSize ASIZE
Get FileName FILENAME

Set Size FileSize
Math Size -= Offset
String FileName -= 5
String FileName += ".DDS"

Log FileName Offset Size


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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Sat Jan 30, 2010 10:52 pm 
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Works perfectly! thanks.


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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Fri Mar 12, 2010 4:02 pm 
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evilpie wrote:
Little BMS Script, if it doesnt work post some more fils.
Code:
Get Offset LONG
Get FileSize ASIZE
Get FileName FILENAME

Set Size FileSize
Math Size -= Offset
String FileName -= 5
String FileName += ".DDS"

Log FileName Offset Size



Hi guys, may i ask for a little help? I have MultiEX commander but i have dot fugered out how to use the above bsm script. I saved it in not pad and hit bms and run Mex script and selected the not pad save, and then whet to the file, but no dice. I am new at this so sorry if i sound stupit. Can some one tell me what i did wrong?


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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Sat Mar 13, 2010 6:55 pm 
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Should have mention that this was quickbms, http://aluigi.org/papers.htm#quickbms


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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Mon Mar 15, 2010 2:29 pm 
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ultra-n00b

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evilpie: THank for the reply, i was wondering what i missed,lol.


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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Fri Apr 30, 2010 9:32 am 
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Hi all. Thanks to everyone's input so far it's easy to get the dds textures out for editing, but does anyone have any ideas on how to get them back again afterwards? I've tried simply replacing the header info that was stripped out, but no luck. Is there any way to convert dds back to wtex?

Any help would be much appreciated.


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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Fri Jun 09, 2017 1:24 pm 
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ultra-n00b

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I recommend using Wtex2DDS to convert a DDS to a Wtex and the opposite easily converting a Wtex to a DDS with a byproduct of a HED file.


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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Mon Aug 07, 2017 9:51 am 
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ultra-n00b

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Works perfectly! thanks.

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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Tue Aug 08, 2017 3:24 am 
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212antt wrote:
I recommend using Wtex2DDS to convert a DDS to a Wtex and the opposite easily converting a Wtex to a DDS with a byproduct of a HED file.

i can't find a copy of wtex2dds anywhere but if someone can upload samples i will modify evilpie's bms script to do the same thing. :D

_________________
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Hex2obj
QuickBMS
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 Post subject: Re: WTEX files from Star Trek Online
PostPosted: Tue Aug 08, 2017 6:07 pm 
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Here's the file for wtex2dds.


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