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 Post subject: DC Universe Online texture tool
PostPosted: Thu Jun 16, 2016 5:03 pm 
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Beta version of the tool. I have some ideas how to extract only highest mips and get names, but for now, this is how it works.

Drag TFC file onto the EXE and it will extract all textures. They will have no names, but luckily, textures here are all organized, like NPC/characters/world and diffuse/normal/spec maps separated.

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Last edited by daemon1 on Thu Jun 16, 2016 5:04 pm, edited 1 time in total.

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 Post subject: Re: DC Universe Online texture tool
PostPosted: Thu Jun 16, 2016 5:03 pm 
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Example of full-size image.

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 Post subject: Re: DC Universe Online texture tool
PostPosted: Thu Jun 16, 2016 11:49 pm 
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Great work, dude! Just gave it a whirl then! Already got a bunch I was hunting!


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 Post subject: Re: DC Universe Online texture tool
PostPosted: Thu Jun 23, 2016 11:47 am 
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Thanks a lot man! superb work!
P.S Does this work on UI icons?
Edit: Yes,it works,but after i drag-n-drop UI1-4.tfc files i got programm crash,in a most cases.
+ All extracted images are strange a little...
Image


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 Post subject: Re: DC Universe Online texture tool
PostPosted: Fri Jun 24, 2016 5:06 am 
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ok i will look into that


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 Post subject: Re: DC Universe Online texture tool
PostPosted: Tue Jun 28, 2016 4:12 pm 
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I checked that. Most of UI textures are plain RGB, or exotic resolutions like 2048x64. So without a proper function to calculate the hash I can't detect compression type and image size. So this is currently impossible.


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 Post subject: Re: DC Universe Online texture tool
PostPosted: Mon Jul 04, 2016 3:11 pm 
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Thats pretty sad :( but thanks for checking.
And can you make massive batch converter for tfc files? because convert only 1 file isn't comfortable


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 Post subject: Re: DC Universe Online texture tool
PostPosted: Mon Jul 04, 2016 4:01 pm 
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Rutabaga wrote:
Thats pretty sad :( but thanks for checking.
And can you make massive batch converter for tfc files? because convert only 1 file isn't comfortable


you can make .bat file. google how to mass convert with batch files.


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 Post subject: Re: DC Universe Online texture tool
PostPosted: Wed Apr 19, 2017 2:11 am 
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Thank you for making this tool. Sorry for bumping an old topic, I'm new to 3d modeling/skinning, and I wanted to know will a tool like this be incorporated into UModel one day?
I'm curious to know whether the UModel author has any knowledge of this, or maybe this is outside the program's primary function.
I don't know the technical side of it, so my question maybe a bit naive.
I had to search quite a bit to discover this tool existed.
Let's hope this tool gets more attention, because there are quite a few people who seemed to have given up on ripping the models, especially the somewhat new models
Code:
http://orig08.deviantart.net/7906/f/2016/189/7/3/red_lantern___bleez_dcuo_3d_model_by_joeshouseofart-da960xw.jpg


Thanks again, for making life easier.


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 Post subject: Re: DC Universe Online texture tool
PostPosted: Fri Apr 21, 2017 8:44 pm 
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Curtain wrote:
and I wanted to know will a tool like this be incorporated into UModel one day?


I dont think so. This is workaround tool. Umodel has no use for it.


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