XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Feb 16, 2019 12:19 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: *.bimage and *.dct - Wolfenstein TNO and TOB - need help
PostPosted: Tue Jan 15, 2019 6:44 pm 
Offline
n00b

Joined: Thu Jan 10, 2019 3:28 pm
Posts: 11
Has thanked: 2 times
Have thanks: 1 time














You can make the ads go away by registering

Hi everyone!

I'm extracted files from both Wolfenstein TNO and TOB by using Unpakke (Or this is not a right method and there is a better one?) in order to get original in-game textures. Next, I tried to use Noesis scripts by Acewell TOB script + TNO script.

I moved the scripts into noesis436\plugins\python and tried to open .bimage files , using Noesis, but got "file could not be previewed" message.

I ask somebody to help me and explain - that I have done wrong? I'm not a computer type and easily could made some silly mistakes, which are not so obvious to me.

Also I extracted *.dct files, which, I think, are in-game concepts, but I have no idea on how to open them and will be very grateful for any help with them.

P.S. I already wrote about this problem, but I afraid - not in the right section of the website, so, I made a topic in "Graphic file formats".
P.P.S. Sorry for any grammatical mistakes in post - I'm not a native speaker and only learning the language.

Hoping for help,
Koralan


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: *.bimage and *.dct - Wolfenstein TNO and TOB - need help
PostPosted: Tue Jan 15, 2019 8:24 pm 
Offline
VIP member
VIP member
User avatar

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 1181
Has thanked: 2334 times
Have thanks: 686 times
your bimage samples are empty, no data, and the dct file has what looks
like a jpeg header, maybe try change the extension and see what you get. :D

_________________
Noesis
Hex2obj
QuickBMS
Asset Studio
TextureFinder


Top
 Profile  
 
 Post subject: Re: *.bimage and *.dct - Wolfenstein TNO and TOB - need help
PostPosted: Wed Jan 16, 2019 4:08 pm 
Offline
n00b

Joined: Thu Jan 10, 2019 3:28 pm
Posts: 11
Has thanked: 2 times
Have thanks: 1 time
Acewell wrote:
your bimage samples are empty, no data, and the dct file has what looks
like a jpeg header, maybe try change the extension and see what you get. :D


Thank you very much! The problem was in the fact, that Unpakke extracts only *.index files, but there is no textures at all. I found a way to extract *.resources, and used your script on them, and get results!

But, as it turned out, I was not right from the beginnig - the main mass of textures is stored in *.pages files, not in the *.index or even *.resources. In *.resources I found only several texture files.

After yet another searching on forums, I discovered a topic with a program called "vtex". I disabled the ASLR, like was said in thread, but I'm afraid, that I misunderstand the part with "reloaded exe". I downloaded the "reloaded exe", replaced the original one in the game directory, put there vtex and tried to type in cmd the following:

D:\Spiele\WolfensteinTheNewOrder\vtex.exe D:\Spiele\WolfensteinTheNewOrder\virtualtextures\chunk1_vmtr.pages D:\Spiele\WolfensteinTheNewOrder\

I got the "extracting..." message and... nothing. What I have done wrong?


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group