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 Post subject: Slave Zero texture files .tex
PostPosted: Wed Jan 09, 2019 10:11 pm 
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I am trying to open and edit the texture files from a 1999 game: slave zero
Tried several programs without luck, any suggestions?

Example below:
https://drive.google.com/file/d/1Px9Smv ... 2Y0Lb/view


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 Post subject: Re: Slave Zero texture files .tex
PostPosted: Wed Jan 09, 2019 11:34 pm 
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with TextureFinder 128x128 rgba5551 looks good, image data starts at 0x10. :D

need more and variety of samples to make a script.


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 Post subject: Re: Slave Zero texture files .tex
PostPosted: Thu Jan 10, 2019 10:43 am 
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Acewell wrote:
with TextureFinder 128x128 rgba5551 looks good, image data starts at 0x10. :D

need more and variety of samples to make a script.

Thank you, i uploaded the entire texture folder for more examples.

https://drive.google.com/drive/folders/ ... sp=sharing

Hopefully you shoud be able to create a working script!


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 Post subject: Re: Slave Zero texture files .tex
PostPosted: Sat Jan 12, 2019 3:12 am 
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okay here is Noesis python script to open all tex samples of this game. :D

supports 8bit alpha(?), rgba8888 and rgba5551

this script will conflict with other scripts that also open tex files that don't have proper
type checking, you will have to move those out of the plugins folder while using this one.


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 Post subject: Re: Slave Zero texture files .tex
PostPosted: Sat Jan 12, 2019 11:00 am 
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ultra-n00b

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Acewell wrote:
okay here is Noesis python script to open all tex samples of this game. :D

supports 8bit alpha(?), rgba8888 and rgba5551

this script will conflict with other scripts that also open tex files that don't have proper
type checking, you will have to move those out of the plugins folder while using this one.

Good job, so this script works with a program called Noesis?


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 Post subject: Re: Slave Zero texture files .tex
PostPosted: Sun Jan 13, 2019 12:24 am 
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Radu13 wrote:
so this script works with a program called Noesis?

yes, the link to Noesis is in my signature. :)

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