XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Fri Nov 16, 2018 4:15 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: [HELP] Hellboy: Science Of Evil XBOX 360 .TEX
PostPosted: Sun Nov 11, 2018 9:22 am 
Offline
ultra-n00b

Joined: Fri Oct 17, 2014 2:50 am
Posts: 9
Has thanked: 7 times
Have thanks: 0 time














You can make the ads go away by registering

I was hoping someon could update Acewell's NOESIS texture plugin( LOCATED HERE ) too include XBOX 360 .TEX support. I just came across this thread, and hoped it would work for 360 as well. The models show up in Noesis properly, but the textures don't. I've uploaded all 360 player textures too: https://drive.google.com/open?id=1QZn9p ... Sj52sO-j6J as well as the original Noesis plugin( 1_tex_HellboyScienceofEvil_PS3_tex ). Thanks in advance to Acewell, for both these awesome plugins( model / textures ) and thanks in advance to anyone who can quickly update it. :)

Regards, Ecelon;


Top
 Profile  
 
 Post subject: Re: [HELP] Hellboy: Science Of Evil XBOX 360 .TEX
PostPosted: Tue Nov 13, 2018 8:57 am 
Offline
VIP member
VIP member
User avatar

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 1108
Has thanked: 2240 times
Have thanks: 630 times
here is updated Noesis python script to also support the X360 game samples you provided :D


supports dxt1, dxt5 and dxt1 packed normal map textures


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Noesis
Hex2obj
QuickBMS
Asset Studio
TextureFinder


Top
 Profile  
 
 Post subject: Re: [HELP] Hellboy: Science Of Evil XBOX 360 .TEX
PostPosted: Wed Nov 14, 2018 8:29 am 
Offline
ultra-n00b

Joined: Fri Oct 17, 2014 2:50 am
Posts: 9
Has thanked: 7 times
Have thanks: 0 time
Acewell wrote:
here is updated Noesis python script to also support the X360 game samples you provided :D


supports dxt1, dxt5 and dxt1 packed normal map textures


Thanks so much for this Acewell, and all your awesome contributions to the Model ripping scene mate. :)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group