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 Post subject: Rocket League Textures [PS4]
PostPosted: Tue Feb 27, 2018 9:38 pm 
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Hi all,i want to extract models from ps4 version of Rocket League(UE3),but textures are screwed. I've tried chrrox QuickBMS script but it doesnt seems to work for me.
I have already asked about this on umodel forums but have no luck.
Also not all textures extracts in dds format even if i run umodel with -dds option.

Here is the files:
https://mega.nz/#!Ms8gkTJZ!hCdBkCD0sYEjPJn7SbLIBz3fuuxKyScGWDa5bSvHHeo

That how it looks in umodel
Image


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 Post subject: Re: Rocket League Textures [PS4]
PostPosted: Wed Feb 28, 2018 3:07 am 
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i just ran chrrox bms script on your dds files and it built proper gnf headers, they all opened in Noesis. :D


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 Post subject: Re: Rocket League Textures [PS4]
PostPosted: Wed Feb 28, 2018 3:28 pm 
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AceWell wrote:
i just ran chrrox bms script on your dds files and it built proper gnf headers, they all opened in Noesis. :D

My fault :D But there is still a problem with tga textures that cant be exported in dds format.

I've tried to convert them to dds and use script but get this:

Image

That should look like this:

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 Post subject: Re: Rocket League Textures [PS4]
PostPosted: Sun Jul 01, 2018 12:56 am 
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Anyone? I dont have any clue what to do with textures that always come out in tga format so i cant convert them with chrrox script properly. I have tried to convert it in different dds formats and then use script but closest result i was able to get is still bad,i showed it in previous post. Im mostly interested in "Body_SweetTooth_Thumbnail" texture from one of tga ones.


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