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 Post subject: War Wind Palette format.
PostPosted: Tue Feb 13, 2018 12:54 am 
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n00b

Joined: Sun May 22, 2011 2:03 pm
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Im working on combining all my game asset reverse engineering tools and information into a central application.
One thing which always bothered me, is that i am unable to correctly parse the Palette format of the War Wind games.
You can see the problem / preview of the palette here: https://github.com/IceReaper/retroGDX/issues/1
Sidenote: Dominion Storm over Gift 3 seems to use a similar palette format. If i manage to read that, it might apply to that game too.
So if anyone is interested and able to help out, i would be very thankful!

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