XeNTaX
http://forum.xentax.com/

Final Fantasy XII ZA PC Phyre.dds Textures
http://forum.xentax.com/viewtopic.php?f=18&t=17690
Page 2 of 2

Author:  kidling [ Mon Mar 12, 2018 9:35 am ]
Post subject:  Re: Final Fantasy XII ZA PC Phyre.dds Textures

Thank you Acewell, i will talk with him

Author:  akderebur [ Wed Mar 14, 2018 3:07 am ]
Post subject:  Re: Final Fantasy XII ZA PC Phyre.dds Textures

I was able to make my SAO tool load the meshes by making some slight changes.
Image

I will take a look at the skeleton when I have the time. Also the model seems to be really low poly, like ps2 stuff. I was expecting something better for the pc release, kinda disappointed.

Author:  kidling [ Wed Mar 14, 2018 1:54 pm ]
Post subject:  Re: Final Fantasy XII ZA PC Phyre.dds Textures

wow, that would be gamechanging if we got a tool to edit that models.

Author:  lionheartuk [ Thu Mar 15, 2018 3:06 am ]
Post subject:  Re: Final Fantasy XII ZA PC Phyre.dds Textures

akderebur wrote:
I was able to make my SAO tool load the meshes by making some slight changes.
Image

I will take a look at the skeleton when I have the time. Also the model seems to be really low poly, like ps2 stuff. I was expecting something better for the pc release, kinda disappointed.


Is it possible to edit the tool to load the environments in the game?
The characters aren't my forte, but retexturing those environments will be a loooot easier if we can view them outside of the game.

Author:  akderebur [ Thu Mar 15, 2018 3:43 am ]
Post subject:  Re: Final Fantasy XII ZA PC Phyre.dds Textures

lionheartuk wrote:
Is it possible to edit the tool to load the environments in the game?
The characters aren't my forte, but retexturing those environments will be a loooot easier if we can view them outside of the game.


Can you send me some sample files? I will take a look and see if I can get them to work.

Author:  kidling [ Sun Mar 18, 2018 2:48 am ]
Post subject:  Re: Final Fantasy XII ZA PC Phyre.dds Textures

akderebur wrote:
I was able to make my SAO tool load the meshes by making some slight changes.
Image

I will take a look at the skeleton when I have the time. Also the model seems to be really low poly, like ps2 stuff. I was expecting something better for the pc release, kinda disappointed.


just did a unpacker/packer with all texture formats: ARGB8, DXT5, BC5

now time to get the 3d model of phyre

akderebur please may you help me finding the offsets for 3d model? i Think we donĀ“t need the squeleton/bones, only the 3d model for modding

Author:  akderebur [ Sun Mar 18, 2018 11:19 am ]
Post subject:  Re: Final Fantasy XII ZA PC Phyre.dds Textures

A tool that imports modified meshes would have some limitations. Like the new mesh needs to have same vertex and index count as the original mesh. Otherwise it would cause problems with the offsets inside the file.

So with those limitations I think only thing you can do is to move the vertices of the mesh. I mean it is still something, but it won't be proper modding.

Author:  kidling [ Sun Mar 18, 2018 2:19 pm ]
Post subject:  Re: Final Fantasy XII ZA PC Phyre.dds Textures

holy shit, I had not thought about that. So if we want to mod a 3d model we need to find a way to redo the phyre file from scratch?

That's sad :(

Page 2 of 2 All times are UTC + 1 hour
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/