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 Post subject: Converting tfd files from Star Conflict.
PostPosted: Fri Jan 12, 2018 7:57 pm 
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I can't get to wrap my head around how to convert or even open the tfd files, I know that they are supposed to be the headerless bodies, but how do I open them along with the headers? I tried Texture Finder and no matter the combinations I couldn't get anything legible enough, maybe some of the more experienced folks can help me out of this predicament.
Here is an example folder, it might not be much, I managed to decompile every model folder so we have a wide variety to try from:


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 Post subject: Re: Converting tfd files from Star Conflict.
PostPosted: Fri Jan 12, 2018 11:29 pm 
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your sample looks similar to Crossout tfh/tfd but there may be slight difference.
the sample was too tiny (60x36 dxt5) to be certain my analysis is close to correct,
need more samples to examine and expand support. :D

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 Post subject: Re: Converting tfd files from Star Conflict.
PostPosted: Sat Jan 13, 2018 9:44 am 
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Ask and you shall receive.


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 Post subject: Star Conflict (*.tfh\*.tfd)
PostPosted: Mon Jan 15, 2018 7:33 am 
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okay try this Noesis python script :D

supports dxt1 and dxt5
the script will open all your samples but i still don't know how accurate it is
because your samples never exceeded 64x64 and i just can't tell if they are correct. :]


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 Post subject: Re: Converting tfd files from Star Conflict.
PostPosted: Tue Jan 16, 2018 3:10 pm 
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ultra-n00b

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It seems to be able to open tfh files for the most part, but not tfds.


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 Post subject: Re: Converting tfd files from Star Conflict.
PostPosted: Wed Jan 17, 2018 12:47 am 
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then it works as designed, this format works in tfh/tfd pairs or header/data pairs :D
you aren't supposed to open the tfd files, the script will do that automatically.

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 Post subject: Re: Converting tfd files from Star Conflict.
PostPosted: Thu Jan 18, 2018 4:58 pm 
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Nice, now to find a way to convert the meshes to obj, and wrap the textures around them, any good tips?


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