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 Post subject: Texture Analysis
PostPosted: Thu Nov 23, 2017 12:01 pm 
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Hi guys,

id like to ask for some help/advice.
I managed to extract a game archiv (without any correct filenames or file extension [everything is just a .bin file]). Now i am - file by file - trying to find out what it is. I think i found a texture file with texturefinder 2.1 but somehow it seem that its not shown correctly.

Any advice what i am doing wrong to show that texture in a proper way? I tried all options from texturefinder.

Thanks for you help!

game file

Image


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 Post subject: Re: Texture Analysis
PostPosted: Thu Nov 23, 2017 1:38 pm 
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daemon1's "Raw texture cooker" can convert it as 512x512 BC7 (bc7_unorm) :D
you can open and convert the attached dxt10 dds further in Noesis

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Hex2obj
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 Post subject: Re: Texture Analysis
PostPosted: Thu Nov 23, 2017 3:55 pm 
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AceWell wrote:
daemon1's "Raw texture cooker" can convert it as 512x512 BC7 (bc7_unorm) :D
you can open and convert the attached dxt10 dds further in Noesis

Image


awesome! great, thanks for your quick help! can open your file in noesis perfectly :)

one more thing tho: where can i find that "raw texture cooker" or what do you mean by that? haha
when i google it, i dont find anything lol


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 Post subject: Re: Texture Analysis
PostPosted: Thu Nov 23, 2017 4:13 pm 
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you can find his program here :D
viewtopic.php?f=18&t=16461

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 Post subject: Re: Texture Analysis
PostPosted: Thu Nov 23, 2017 4:20 pm 
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AceWell wrote:
you can find his program here :D
viewtopic.php?f=18&t=16461


haha...i should better search here, than on google! thanks a lot

how did you manage to find out it is BC7 and 512x512? The preview doesnt seem to work if i click on those settings (converting works tho)

edit: nevermind..preview works now haha. thanks again :D


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 Post subject: Re: Texture Analysis
PostPosted: Thu Nov 23, 2017 4:51 pm 
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Ginsor wrote:
how did you manage to find out it is BC7 and 512x512?

the sample was headerless, so trial and error is only way my friend :D

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