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 Post subject: Jetpack Joyride .tex
PostPosted: Mon Aug 21, 2017 7:16 am 
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.tex format used in most halfbrick games
Samples: https://www.sendspace.com/file/yce4u8
Thanks in advance!


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 Post subject: Re: Jetpack Joyride .tex
PostPosted: Mon Aug 21, 2017 12:13 pm 
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It has a 0x34 bytes header, after that the pixel information starts. Also it seems to be a 16 bit image but using a custom pallete.
Try with tilemolester and check the results.


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 Post subject: Re: Jetpack Joyride .tex
PostPosted: Tue Aug 29, 2017 12:17 pm 
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Version 129KB:
Code:
RGBA 8888
SHIFT: 52, so 0x33 header not 0x34

RGB 24 + 8 alpha
Width: 128 Height: auto

Flip RGB to BGR


Image

Version 65KB:
Code:
RGBA 4444
SHIFT: 52

RGB 12 + 4 alpha
Width: 128 Height: auto

Flip RGB to BGR


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 Post subject: Re: Jetpack Joyride .tex
PostPosted: Tue Aug 29, 2017 10:54 pm 
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here is a Noesis python script to open your tex samples :D

supports abgr4444 and rgba8888


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Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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