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 Post subject: Converting a texture file
PostPosted: Thu Aug 10, 2017 10:53 pm 
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n00b

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I got an .fmt file that is actually a texture and i'm trying to convert it to png, i've tried texturefinder but the colors don't display correctly


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 Post subject: Re: Converting a texture file
PostPosted: Fri Aug 11, 2017 12:32 am 
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what game is this from?

it fits perfectly as a 128x128 image but maybe has a color palette associated with it?

do you recognise the image btw? are there 2 frames per image? the face image has eyes which are closed (l) and open (r). spot the difference 2015?

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 Post subject: Re: Converting a texture file
PostPosted: Fri Aug 11, 2017 1:47 am 
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This is an unused texture from Final Fantasy X (PS2 version), although that same one is found on the HD PC version, which is the one i uploaded, since i have no way to extract the PS2 version's.

The image consists of 7 portraits of summonable monsters 4 on the left 3 on the right

This is the only way i can display the image at the moment

Image Image


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 Post subject: Re: Converting a texture file
PostPosted: Fri Sep 01, 2017 8:22 pm 
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Image

I don't recognise palette data :think:


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 Post subject: Re: Converting a texture file
PostPosted: Sat Sep 02, 2017 4:20 am 
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is that just 8-bit alpha? :?

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 Post subject: Re: Converting a texture file
PostPosted: Fri Sep 15, 2017 9:38 am 
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Just look at data structure. It's different at 0x4000 (coincidence?)
Every 0xFFFFFFFFFF... thing is 256 byte long

16384/256 = 64

TextureFinder setting:
888=24; width=85; skew+1 offset 16384


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