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 Post subject: Far Cry Instincts Heightmap Format
PostPosted: Thu Jul 06, 2017 10:56 pm 
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Hello

Help, please, recognize the Far Cry Instincts Heightmap format.
This game uses modified Cryengine 1, but heightmap data of levels not stored in known *.h16 raw format, it is something other. Files have *.sdat extension and "KNRT" id.
Size of that files simular to '16777216' bytes, so all looks like what height data stored in 24 bit (256^3). But i'm no luck with that.

This is a sample of heightmap from first game level.

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