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 Post subject: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)
PostPosted: Tue Jun 20, 2017 10:28 pm 
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Hello, i've recently extracted Xbox files from Just Dance 2014, i've tried to removing the first 44 bytes and renaming to .dds but it doesn't have a DDS header if you check in a hex editor, so i don't know what format it is. I will send an example of a .tga.ckd file to see if anyone can help me. :) File: http://www28.zippyshare.com/v/NSN2YXX1/file.html


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 Post subject: Re: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)
PostPosted: Wed Jun 21, 2017 12:00 am 
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512x512 dxt5 typical X360 big-endian data with 360 tiling
96 byte header with light obfuscation regarding the width and height, need more samples to reveal how it is stored :D


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Last edited by AceWell on Wed Jun 21, 2017 5:40 pm, edited 1 time in total.

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 Post subject: Re: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)
PostPosted: Wed Jun 21, 2017 9:36 am 
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AceWell wrote:

512x512 dxt5 typical X360 big-endian data with 360 tiling
60 byte header with light obfuscation regarding the width and height, need more samples to reveal how it is stored :D

Do you also need an example of .png.ckd? If yes, then http://www105.zippyshare.com/v/yTmpGn9O/file.html By the way, how can i open these and convert to png how you did?


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 Post subject: Re: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)
PostPosted: Wed Jun 21, 2017 2:48 pm 
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AceWell wrote:

512x512 dxt5 typical X360 big-endian data with 360 tiling
60 byte header with light obfuscation regarding the width and height, need more samples to reveal how it is stored :D
Hi, i've already figured out how to open the files in Noesis, but whenever i open a image (a pictogram) from the database files it gets cropped to 128x128, the original should be 256x256, and it's not a full texture.


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 Post subject: Re: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)
PostPosted: Wed Jun 21, 2017 5:53 pm 
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how do you know which ones are "png.ckd" or "tga.ckd"? both of your samples have a dat extension :?
i need more than the 2 samples to make a script though, maybe 10-15 would be good. :]

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