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 Post subject: London Racer: Destruction Madness *.img Textures.
PostPosted: Sat May 06, 2017 10:58 pm 
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Hi all,i want to extract textures from this files.

Files:

https://mega.nz/#!NktmXKwL!tUlnUjCv7Ya9 ... 9JlDa_P94Y

I hope someone can help.


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 Post subject: Re: London Racer: Destruction Madness *.img Textures.
PostPosted: Sun May 07, 2017 12:57 am 
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what platform did this sample come from? google say it was released on PS2 and Windows.

i could not get a clear image from the data but here is what i could see :)
little endian
0x10 - 4bytes - data size
0x14 - 2bytes - width
0x16 - 2bytes - height
0x318 - image data starts

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 Post subject: Re: London Racer: Destruction Madness *.img Textures.
PostPosted: Sun May 07, 2017 1:27 am 
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AceWell wrote:
what platform did this sample come from? google say it was released on PS2 and Windows.

i could not get a clear image from the data but here is what i could see :)
little endian
0x10 - 4bytes - data size
0x14 - 2bytes - width
0x16 - 2bytes - height
0x318 - image data starts


This from pc,but this game also on ps2.


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 Post subject: Re: London Racer: Destruction Madness *.img Textures.
PostPosted: Sat Feb 17, 2018 12:42 pm 
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I want to bump this topic,i can extract textures with ninja ripper but its a bit complicated.


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 Post subject: Re: London Racer: Destruction Madness *.img Textures.
PostPosted: Sat Feb 17, 2018 1:10 pm 
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looks like paletted image data with three distinct 256 byte palettes after the 24 byte header. :]
maybe episoder will drop by and whip up something, this looks right up his alley. :D

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 Post subject: Re: London Racer: Destruction Madness *.img Textures.
PostPosted: Sat Feb 17, 2018 3:29 pm 
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ofc you shove that over here, @acewell. why? cause it's ps2 style? you certain i can crack those? :mrgreen:

yeh. i'm on it. as of right now a bunch of textures may remain on the floor. some sizes don't make sense. but i got lights and tyres. sick formats. some linear palettes (all reds, all greens, all blues). red channel monochromes. green + blue monochromes (technically this could possibly be computed as a 'specular angle bumpmap' - on the ps2). i may check 4-bit merged iterations too. do whip...

Image


Last edited by episoder on Sun Feb 18, 2018 1:13 am, edited 1 time in total.

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 Post subject: Re: London Racer: Destruction Madness *.img Textures.
PostPosted: Sat Feb 17, 2018 6:24 pm 
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no thanks pls. i gotta throw it. nothing else to find. i can't figure out the compression either. only outputs the raw images. beware that all of this seem to really be just red channel greyscales. note that: you need a image viewer that can output palette tgas. every viewer out there should be able todo that tho. :]


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