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 Post subject: DC Legends ATC RGBA textures
PostPosted: Thu May 04, 2017 9:26 am 
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Greetings everyone,i have a problem with a textures from mobile game called "DC Legends"
I tried UnityEX and it said what the Emission map and Specular map are in ATC_RGBA8 format ( http://i.imgur.com/9I0dRg6.png ), then i tried the Compressonator but it can't save alpha channel properly (which is very bad) so i don't know what to do..
here are my compression settings
http://i.imgur.com/V4DxNPU.png
If anyone can help me here are samples in .tex format and in extracted .dds format by using UnityEX
https://mega.nz/#!ulBRDLrK!7JQAbAHvR6j1 ... i_ZSe8cOog
Thanks in advance!
Edit: I solved this by using newest version of Unity Studio
https://github.com/Perfare/UnityStudio

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