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 Post subject: Convert Phyre.DDS files Final Fantasy X HD PC
PostPosted: Tue Jul 25, 2017 11:56 pm 
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I need some help converting phyre.dds files from the PC version of Final Fantasy X HD

dtester1 already made a converter but it only works for a limited amount of files here's his post (viewtopic.php?f=16&t=11107&p=126978#p126978)

Here are some samples: https://mega.nz/#!w2h30IAb!7vntFo4G8UtX ... u0v8JawYBk


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 Post subject: Re: Convert Phyre.DDS files Final Fantasy X HD PC
PostPosted: Wed Jul 26, 2017 8:31 am 
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here is a Noesis python script to open all of your dds.phyre samples except the cubemap image (reflection3.dds.phyre) :D

supports dxt1, dxt5, bgra8

the cubemap image has something else going on and needs more time
to research but you can decode it with TextureFinder in the mean time. :)


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Last edited by AceWell on Thu Jul 27, 2017 2:41 am, edited 1 time in total.

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 Post subject: Re: Convert Phyre.DDS files Final Fantasy X HD PC
PostPosted: Wed Jul 26, 2017 3:17 pm 
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Thank you very much, you're a real life saver. Some ARGB textures have wrong colors but it doesn't matter.


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 Post subject: Re: Convert Phyre.DDS files Final Fantasy X HD PC
PostPosted: Thu Jul 27, 2017 2:42 am 
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Beyond69 wrote:
Some ARGB textures have wrong colors but it doesn't matter.

script updated in previous post, had to reverse the channels :D

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 Post subject: Re: Convert Phyre.DDS files Final Fantasy X HD PC
PostPosted: Thu Jul 27, 2017 2:42 pm 
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Thanks again


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 Post subject: Re: Convert Phyre.DDS files Final Fantasy X HD PC
PostPosted: Mon Aug 07, 2017 8:02 pm 
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There is an easy way to edit (or, for example, translate) DDS textures in "dds.phyre" files. I have translated all needed textures in this way:
Image
1. Download Nvidia plugin to Photoshop to get "D3D/DDS" format in PS.
2. Download Texture Finder 2.1.
3. Open the same file in hexeditor, to check the type (near 0xA30-0xA40) - PTexture2D DXT1, DXT3 or DXT5.
4. Open .dds.phyre file in Texture Finder.
5. Set the correct setting (DXT1, 3 or 5), check vertical flipping and change width to correct. This is to get the correct width and height of the texture.
6. Create new file in Photoshop, with width and height of the DDS you want to extract. Save as DDS with correct settings (DXT5, DXT3 etc), with checked "Save Flipped Vertically", "No MIP Maps", and "2DTexture".
7. Copy body of graphic from phyre file (starting from 53 byte after offset of PTexture2D) and paste into the DDS file, starting from 0x80. Save the file.
8. Open the file in Photoshop, remember to check "Load Flipped Vertically".
9. After editing, you have to put the content of DDS file back to the dds.phyre file.


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