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 Post subject: Re: Megatextures research
PostPosted: Sat Jul 15, 2017 6:17 pm 
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volfin wrote:
Oh you're going for the whole pie, Now I see why it's taking so long. :) Very nice work!


Thanks, but that's not the reason why it's taking long. We have our ways ;)

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 Post subject: Re: Megatextures research
PostPosted: Sun Jul 16, 2017 3:27 am 
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daemon1 wrote:
volfin wrote:
Oh you're going for the whole pie, Now I see why it's taking so long. :) Very nice work!
Thanks, but that's not the reason why it's taking long. We have our ways ;)
Well, I`m a bit worried over how is this research going to be.


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 Post subject: Re: Megatextures research
PostPosted: Sun Jul 16, 2017 7:09 am 
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AnonBaiter wrote:
Well, I`m a bit worried over how is this research going to be.


What worries you?


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 Post subject: Re: Megatextures research
PostPosted: Mon Jul 17, 2017 7:40 pm 
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daemon1 wrote:
AnonBaiter wrote:
Well, I`m a bit worried over how is this research going to be.
What worries you?
Different beliefs over how one should get a "game".


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 Post subject: Re: Megatextures research
PostPosted: Tue Jul 18, 2017 3:44 am 
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I don't think anyone cares how you get a game. Unless I missed something.


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 Post subject: Re: Megatextures research
PostPosted: Tue Jul 18, 2017 8:01 pm 
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volfin wrote:
I don't think anyone cares how you get a game. Unless I missed something.
Yeah, you're right. It's just paranoia on my end.

EDIT: Actually, you're wrong. There is a reason why I'm being this doubtful.

In case you didn't notice, to use Wraith you need to have obtained a purchased copy of the game through Steam. You can't use Wraith with a pirated copy of the game, and if you do so the tool decides to throw a temper tantrum about it. Apparently the author of the tool decided that Wraith is for people who buy games only. Yes I get it discussing pirated stuff is against the rules of this site but if only you people knew anything at all about how the gaming industry is currently headed then YOU WOULDN'T FUCK THE PIRATES OVER SINCE THEY'RE ALSO PART OF THE GAMING COMMUNITY!

Enjoy your paid mods, microtransactions, overpaid DLCs, DRMs, copy protection schemes, pre-paid schemes and other stuff that is dominating games that don't need it. I just want to do file format research, for fuck sake.


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 Post subject: Re: Megatextures research
PostPosted: Mon Jul 24, 2017 4:41 pm 
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Nevermind about my previous post, it's just me rambling about stuff.


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 Post subject: Re: Megatextures research
PostPosted: Thu Aug 03, 2017 4:40 pm 
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Image

Evil Within tool is out.

http://aviacreations.com/wraith/


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 Post subject: Re: Megatextures research
PostPosted: Thu Aug 03, 2017 6:38 pm 
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Whoot!, looks amazing. I can't wait to try it out. :mrgreen:


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 Post subject: Re: Megatextures research
PostPosted: Sun Aug 06, 2017 4:23 pm 
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daemon1 wrote:
Image

Evil Within tool is out.

http://aviacreations.com/wraith/

Hi,daemon1,I cannot open this tool.When I double click WraithLaura.exe,nothing happened. :( What can I do?My system is Win10 X64 Family vision. :oops:


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 Post subject: Re: Megatextures research
PostPosted: Sun Aug 06, 2017 4:54 pm 
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WPH93 wrote:
Hi,daemon1,I cannot open this tool.When I double click WraithLaura.exe,nothing happened. :( What can I do?My system is Win10 X64 Family vision. :oops:


check your system/app logs

also can be your security software is blocking it for some reason


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 Post subject: Re: Megatextures research
PostPosted: Mon Aug 07, 2017 5:06 am 
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daemon1 wrote:
WPH93 wrote:
Hi,daemon1,I cannot open this tool.When I double click WraithLaura.exe,nothing happened. :( What can I do?My system is Win10 X64 Family vision. :oops:


check your system/app logs

also can be your security software is blocking it for some reason


Thanks,daemon1 ,it works very well now. :D .


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 Post subject: Re: Megatextures research
PostPosted: Sat Aug 26, 2017 1:06 pm 
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Will this ever support id Tech 4 games? What comes to my mind is mostly Brink...


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 Post subject: Re: Megatextures research
PostPosted: Sun Aug 27, 2017 7:18 am 
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alexio614 wrote:
Will this ever support id Tech 4 games? What comes to my mind is mostly Brink...

brink has an option to save textures. check this thread


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 Post subject: Re: Megatextures research
PostPosted: Sun Aug 27, 2017 4:23 pm 
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daemon1 wrote:
alexio614 wrote:
Will this ever support id Tech 4 games? What comes to my mind is mostly Brink...

brink has an option to save textures. check this thread


I saw the console command, but what about meshes and animations? Or am I missing something?



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