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 Post subject: Re: Megatextures research
PostPosted: Wed Apr 12, 2017 3:48 pm 
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I think now its correct

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 Post subject: Re: Megatextures research
PostPosted: Wed Apr 12, 2017 5:21 pm 
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Yes must be about correct. There are different YUV to RGB variants, need to choose one.

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 Post subject: Re: Megatextures research
PostPosted: Wed Apr 12, 2017 6:14 pm 
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Here's some reference pics from the game:

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 Post subject: Re: Megatextures research
PostPosted: Thu Apr 13, 2017 4:15 pm 
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volfin wrote:
Here's some reference pics from the game:


Oh, its HER jeans :) Now I see its all correct.


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 Post subject: Re: Megatextures research
PostPosted: Sat Apr 15, 2017 4:18 pm 
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Working on models.

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 Post subject: Re: Megatextures research
PostPosted: Sat Apr 15, 2017 4:25 pm 
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daemon1 wrote:
Working on models.

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for what game?

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 Post subject: Re: Megatextures research
PostPosted: Sat Apr 15, 2017 5:34 pm 
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Tosyk wrote:
for what game?


This one is from Doom. But must work similar with other ID games.


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 Post subject: Re: Megatextures research
PostPosted: Sat Apr 15, 2017 6:58 pm 
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But what about id Tech 4 games? From what I`ve heard, some of these games using that engine used Megatextures as well.


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 Post subject: Re: Megatextures research
PostPosted: Sat Apr 15, 2017 7:30 pm 
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Id Tech 4 was the engine used for Doom 3. But at that time, it was only used for the map environment. Models and Characters still used traditional textures. So it's not applicable. With Tech 5, they expanded megatexture to Characters and Objects. Which is the problem being addressed here.


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 Post subject: Re: Megatextures research
PostPosted: Sat Apr 15, 2017 7:43 pm 
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volfin wrote:
Id Tech 4 was the engine used for Doom 3. But at that time, it was only used for the map environment. Models and Characters still used traditional textures. So it's not applicable. With Tech 5, they expanded megatexture to Characters and Objects. Which is the problem being addressed here.
Yeah but at the time the MegaTexture concept did not exist until Enemy Territory Quake Wars came in.


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 Post subject: Re: Megatextures research
PostPosted: Sat Apr 15, 2017 7:56 pm 
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AnonBaiter wrote:
But what about id Tech 4 games? From what I`ve heard, some of these games using that engine used Megatextures as well.


I can look at those too. After id tech 6 and 5.


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 Post subject: Re: Megatextures research
PostPosted: Sat Apr 15, 2017 10:25 pm 
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Brink's graphic is most interesting for me :)

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 Post subject: Re: Megatextures research
PostPosted: Sat Apr 15, 2017 10:39 pm 
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Tosyk wrote:
Brink's graphic is most interesting for me :)


according to Wikipedia:
Quote:
Brink, which uses a heavily modified version of id Tech 4 also uses virtual texturing. While the implementation is different from MegaTexture, it was inspired by it.


So yeah that would probably be a whole other kettle of fish :)

Of course Wikipedia is often wrong, like where they say:

Quote:
All id Tech 5 and id Tech 6 games use MegaTexture, with the exception of The Evil Within which uses a new renderer.

Wrong. it's just a different encoding. Still uses MegaTexture. :mrgreen:


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 Post subject: Re: Megatextures research
PostPosted: Sat Apr 15, 2017 10:50 pm 
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if I remember, there is a command for Brink that allows to dump all textures as a big tile


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 Post subject: Re: Megatextures research
PostPosted: Sat Apr 15, 2017 11:01 pm 
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Great work! I'm glad to see someone conquer Megatextures for Doom



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