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 Post subject: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Mon Mar 20, 2017 5:51 pm 
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For games not fully supported by umodel, such as Paladins, Gigantic, DCUO, Rocket League.

Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files.

p.s. good idea may be to introduce padding parameter :) I'll think about it.


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Last edited by daemon1 on Sat Mar 17, 2018 2:57 pm, edited 2 times in total.

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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Fri Nov 17, 2017 8:50 am 
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Thanks for sharing this !


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Tue Dec 05, 2017 2:30 am 
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daemon1 wrote:
For games not fully supported by umodel, such as Paladins, Gigantic, DCUO.

Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files.

p.s. good idea may be to introduce padding parameter :) I'll think about it.


Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts.


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Tue Dec 05, 2017 4:22 pm 
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MARK2580 wrote:
Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts.


No its impossible. My program works very well, and it does what it should do. My tool is not supposed to correctly extract all textures, because it only takes raw dumps from TFC, and there's no information about texture sizes and formats.

If it crashes, it means you're running it with not supported game.

To summarize: we will not unite our efforts, because it makes no sense.


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Sun Dec 10, 2017 1:53 pm 
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daemon1 wrote:
MARK2580 wrote:
Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts.


No its impossible. My program works very well, and it does what it should do. My tool is not supposed to correctly extract all textures, because it only takes raw dumps from TFC, and there's no information about texture sizes and formats.

If it crashes, it means you're running it with not supported game.

To summarize: we will not unite our efforts, because it makes no sense.

I used them with paladins archives and on each archive the program crashes.


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Sun Dec 10, 2017 3:10 pm 
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do you have DLL there?


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Mon Jan 01, 2018 2:06 pm 
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I'm having the same issue. It crashes with every file
DLLs placed correctly, but no success


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Mon Jan 01, 2018 2:52 pm 
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they could update the game


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Thu Jan 04, 2018 12:07 am 
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attak999 wrote:
I'm having the same issue. It crashes with every file
DLLs placed correctly, but no success

Me too!


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Thu Jan 04, 2018 8:03 am 
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Is it about Paladins?


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Sat Jan 06, 2018 6:42 pm 
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daemon1 wrote:
Is it about Paladins?

yes.


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Mon Jan 15, 2018 10:10 am 
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daemon1 wrote:
For games not fully supported by umodel, such as Paladins, Gigantic, DCUO.

Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files.

p.s. good idea may be to introduce padding parameter :) I'll think about it.


thank U a lot, this is a great tool. but have any chance get those dds's file name ? like "marvel heroes"
I try extract "Paladins" tfc files , so hard to pick right dds to psk models file.


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Fri Jan 19, 2018 10:21 pm 
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Can this be implemented? To get the texture names for the specific champions when extracting? This would save people a lot of search time because it's indeed hard to find the right textures.

Hope it can,

Thanks


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Sat Mar 17, 2018 2:58 pm 
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Rocket League support added.

Textures compressed by zlib, may work with other zlib-compressed games if there will be any


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 Post subject: Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
PostPosted: Thu Apr 12, 2018 1:11 pm 
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How would you use this with Paladins? Which tfc file should you export for the textures?


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