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 Post subject: Dark Cloud .TM2 Interlacing
PostPosted: Wed Feb 22, 2017 3:52 pm 
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Hey guys.

So having a bit of a headache with Dark Cloud right now. The .TM2 files are stored uncompressed and can simply be extracted by brute force. But half of them are interlaced, which results in:
Image
If I load them into Game Graphic Studio, I get:
Image
Which deinterlaces the image but then messes up the colour palette.

Any help would be appreciated! Here's a sample .tm2 file with the interlacing problem: http://slynch.ovh/Downloads/ebat.pak_1.tm2

For any Dark Cloud fans, here's some beta content I found while pilfering the textures that aren't messed up:
Image
Image
Image


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 Post subject: Re: Dark Cloud .TM2 Interlacing
PostPosted: Wed Feb 22, 2017 5:41 pm 
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:D


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Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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 Post subject: Re: Dark Cloud .TM2 Interlacing
PostPosted: Wed Feb 22, 2017 10:33 pm 
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AceWell wrote:
:D

Well damn. Reckon you can swing me that program? Every link to download it is broken...!


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 Post subject: Re: Dark Cloud .TM2 Interlacing
PostPosted: Wed Feb 22, 2017 11:04 pm 
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here is my copy zipped up :D
Code:
http://www.mediafire.com/file/5m455b5drn2bma2/ConsoleTextureExplorer_v0.1a.zip

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Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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 Post subject: Re: Dark Cloud .TM2 Interlacing
PostPosted: Wed Feb 22, 2017 11:47 pm 
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n00b
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AceWell wrote:
here is my copy zipped up :D
Code:
http://www.mediafire.com/file/5m455b5drn2bma2/ConsoleTextureExplorer_v0.1a.zip

Cheers mate, I've put up my own mirror as well, to be on the safe side: http://slynch.ovh/Downloads/ConsoleText ... _v0.1a.zip

The tool only does size in powers of two though, and it's not open source :( which makes batch-fixing/converting the textures a nightmare.


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