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 Post subject: Witcher 3 XBM Texture
PostPosted: Mon Feb 13, 2017 10:23 pm 
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Joined: Thu Aug 28, 2014 6:48 pm
Posts: 38
Location: Hungary
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So I am trying to create some tool which would involve working with the textures of Witcher 3 but since the official modkit is extremely slow I am seeking for the help of the talented people of xentax to acomplish my goal. In theory the file is a DDS image compressed embeded into a CR2W file (these are the witcher 3 "archives")
So the problem is the unknown bytes which is the actual image. I tried hhrhhr's lua tools (https://github.com/hhrhhr/Lua-utils-for-Witcher-3) which in theory would convert the image to some understandable format but they do not work reliably and properly. Any help would be apriciated with this because unless I solve this somehow I can't progress with my tool. I would even gladly pay for the person who reverses it but as I remember thats against the rules of xentax :p
Anyway thanks for reading and if you help for that too.


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