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 Post subject: Evolution Engine 1.6 font bitmap
PostPosted: Mon Jan 23, 2017 5:29 pm 
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n00b

Joined: Fri Mar 29, 2013 10:22 pm
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In this file you can find Evolution Engine 1.6 (The Darkness II) bitmap fonts - English and Russian. Files are split in 2 parts - header and bitmap itself.
Code:
Header
DWORD - string count
for each string:
DWORD - string lenght
X * BYTE - string
after there are 0xA0 bytes:
DWORD - zero
DWORD - 0x94 - probably a size of this structure, but even without this 4 bytes, its 8 bytes longer
QWORD - 01 00 01 00 00 00 00 02
QWORD - something related to width and height or size in general
0x54 bytes - unknown
DWORD - checksum? different for each file
0x0C bytes - zeros
DWORD - checksum? different for each file
8 x 00 00 80 3F
DWORD - zeros


bitmap looks like block based, you can get 'something' using Warframe method for textures, but I can't get it fully right. does anyone has idea how to convert bitmap to readable format?

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