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 Post subject: [3DS] Resident Evil: The Mercenaries 3D (.tex)
PostPosted: Thu Jan 19, 2017 9:09 am 
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Hello guys! I tried to convert some textures from this game using some noesis texture scripts for games that use the same extension (for example Resident Evil 5, Monster Hunter 3 and others) but none works :(

Could anyone take a look at this samples? Any help would be great :)

https://mega.nz/#!klcQjJaR!nTzKNFqG16O-29V_F21lo1JRZYnMv4VeYeCZFzcDcbw

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 Post subject: Re: [3DS] Resident Evil: The Mercenaries 3D (.tex)
PostPosted: Fri Nov 03, 2017 8:15 pm 
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https://raw.githubusercontent.com/Zhene ... 3ds_tex.py

Works with the samples above. I need more samples to finish the script, there should be more formats.

The script uses etc1tool.exe by onepiecefreak3. Put the executable into Noesis scenes folder.

If you know a better way to handle Ericsson compression, please, tell me!

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My plugins for Noesis: https://github.com/Zheneq/Noesis-Plugins


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 Post subject: Re: [3DS] Resident Evil: The Mercenaries 3D (.tex)
PostPosted: Sun Nov 19, 2017 12:19 am 
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zheneq wrote:
https://raw.githubusercontent.com/Zheneq/Noesis-Plugins/master/fmt_mtframework_3ds_tex.py

Works with the samples above. I need more samples to finish the script, there should be more formats.

The script uses etc1tool.exe by onepiecefreak3. Put the executable into Noesis scenes folder.

If you know a better way to handle Ericsson compression, please, tell me!

https://mega.nz/#!t6QjQITa!7OCfqzh-No2C ... Fu11h8RiEM
Heres some More example .tex files.

Loads of different ones from different areas of the game. Including characters, Enemies , Guns and Stages.


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 Post subject: Re: [3DS] Resident Evil: The Mercenaries 3D (.tex)
PostPosted: Wed Apr 04, 2018 12:57 am 
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Joined: Sun Sep 07, 2014 11:07 pm
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Any Update On this?



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