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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 4:08 pm 
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MommoXX wrote:
volfin wrote:
Ok, the model importer is functional, so I'll release. but there's a lot of caveats:

A) No skeleton or bone weight support at this time. (I am having trouble working out the weighting part).
B) Solved
C) models are broken up into a lot of parts, and positions aren't stored in the model files (uncertain, more research needed) So you'll have to move all the parts around to fit them together.

The good news is, Multiple models per file and multiple materials per model is supported, as is the two UV maps each model has (some duplicate the UV on both channels, but some, especially the main characters do have different UVs on each channel. I expect this is for effects like texturing and dirt/normal to be on separately laid out maps. But I have not looked into this in depth)
Also, this importer supports two model formats the game uses Bmd6model, and bmodel. should load either with no problem.

Example:

Image
Multiple Material zones as defined in-game

Image
All the parts with textures (I frankly don't know where all the gears go LOL)

The parts were found in these various directories:
Base Model: Pack 1\generated\basemodel\models\characters\mech\clockwork
Wooden Armor parts: Pack 1\generated\model\models\characters\mech\clockwork\breakables
Gears and Guts: Pack 1\generated\model\models\characters\mech\clockwork\wheels
Textures were all in: Pack 1\generated\image\models\characters\mech\clockwork\textures

Edit: Head parts are in the root of the extraction directory, Named like this: "nocloth_f_str_alexi_head_6381dc2474fd3c558dde926c5129fcad.bmd6model" for Alexi model.

Additionally, it seems like a lot of small parts to models are in the 'voidresourcecache' folder.

So that's the basic arrangement for assets.

If you come across any model files that produce an error, let me know the model name and location and I'll see what I can do about fixing.

Oh yeah I should add, importer is for Blender 2.70 and above, and if you need to know how to install, see my previous tutorial here:
viewtopic.php?p=103131#p103131

Enjoy.

Edit: new version below.

Okay.. how to import skeleton? Your script can import only meshes.


Read point A).

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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 4:15 pm 
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Joined: Tue Aug 14, 2018 2:47 pm
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volfin wrote:
MommoXX wrote:
volfin wrote:
Ok, the model importer is functional, so I'll release. but there's a lot of caveats:

A) No skeleton or bone weight support at this time. (I am having trouble working out the weighting part).
B) Solved
C) models are broken up into a lot of parts, and positions aren't stored in the model files (uncertain, more research needed) So you'll have to move all the parts around to fit them together.

The good news is, Multiple models per file and multiple materials per model is supported, as is the two UV maps each model has (some duplicate the UV on both channels, but some, especially the main characters do have different UVs on each channel. I expect this is for effects like texturing and dirt/normal to be on separately laid out maps. But I have not looked into this in depth)
Also, this importer supports two model formats the game uses Bmd6model, and bmodel. should load either with no problem.

Example:

Image
Multiple Material zones as defined in-game

Image
All the parts with textures (I frankly don't know where all the gears go LOL)

The parts were found in these various directories:
Base Model: Pack 1\generated\basemodel\models\characters\mech\clockwork
Wooden Armor parts: Pack 1\generated\model\models\characters\mech\clockwork\breakables
Gears and Guts: Pack 1\generated\model\models\characters\mech\clockwork\wheels
Textures were all in: Pack 1\generated\image\models\characters\mech\clockwork\textures

Edit: Head parts are in the root of the extraction directory, Named like this: "nocloth_f_str_alexi_head_6381dc2474fd3c558dde926c5129fcad.bmd6model" for Alexi model.

Additionally, it seems like a lot of small parts to models are in the 'voidresourcecache' folder.

So that's the basic arrangement for assets.

If you come across any model files that produce an error, let me know the model name and location and I'll see what I can do about fixing.

Oh yeah I should add, importer is for Blender 2.70 and above, and if you need to know how to install, see my previous tutorial here:
viewtopic.php?p=103131#p103131

Enjoy.

Edit: new version below.

Okay.. how to import skeleton? Your script can import only meshes.


Read point A).

So will you solve it?


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 4:18 pm 
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Joined: Tue Aug 14, 2018 2:47 pm
Posts: 9
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volfin wrote:
MommoXX wrote:
volfin wrote:
Ok, the model importer is functional, so I'll release. but there's a lot of caveats:

A) No skeleton or bone weight support at this time. (I am having trouble working out the weighting part).
B) Solved
C) models are broken up into a lot of parts, and positions aren't stored in the model files (uncertain, more research needed) So you'll have to move all the parts around to fit them together.

The good news is, Multiple models per file and multiple materials per model is supported, as is the two UV maps each model has (some duplicate the UV on both channels, but some, especially the main characters do have different UVs on each channel. I expect this is for effects like texturing and dirt/normal to be on separately laid out maps. But I have not looked into this in depth)
Also, this importer supports two model formats the game uses Bmd6model, and bmodel. should load either with no problem.

Example:

Image
Multiple Material zones as defined in-game

Image
All the parts with textures (I frankly don't know where all the gears go LOL)

The parts were found in these various directories:
Base Model: Pack 1\generated\basemodel\models\characters\mech\clockwork
Wooden Armor parts: Pack 1\generated\model\models\characters\mech\clockwork\breakables
Gears and Guts: Pack 1\generated\model\models\characters\mech\clockwork\wheels
Textures were all in: Pack 1\generated\image\models\characters\mech\clockwork\textures

Edit: Head parts are in the root of the extraction directory, Named like this: "nocloth_f_str_alexi_head_6381dc2474fd3c558dde926c5129fcad.bmd6model" for Alexi model.

Additionally, it seems like a lot of small parts to models are in the 'voidresourcecache' folder.

So that's the basic arrangement for assets.

If you come across any model files that produce an error, let me know the model name and location and I'll see what I can do about fixing.

Oh yeah I should add, importer is for Blender 2.70 and above, and if you need to know how to install, see my previous tutorial here:
viewtopic.php?p=103131#p103131

Enjoy.

Edit: new version below.

Okay.. how to import skeleton? Your script can import only meshes.


Read point A).

If you have extracted files from Dishonored 2, can you give me Corvo's textures? Cuz it will take time to unpack that BIG (7gb) package. (Just some guy send model, skeleton and anims of Corvo)


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 4:25 pm 
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MommoXX wrote:
So will you solve it?


Probably not, I haven't messed with it for over a year now, and I don't even have the game/files installed anymore.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 4:56 pm 
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volfin wrote:
MommoXX wrote:
So will you solve it?


Probably not, I haven't messed with it for over a year now, and I don't even have the game/files installed anymore.

But I don't understand how to extract game files (.resources).. Help me.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 4:59 pm 
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MommoXX wrote:
volfin wrote:
MommoXX wrote:
So will you solve it?


Probably not, I haven't messed with it for over a year now, and I don't even have the game/files installed anymore.

But I don't understand how to extract game files (.resources).. Help me.

Oh. Wait, I will do something. If i won't got it - I will tell you.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 5:30 pm 
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volfin wrote:
MommoXX wrote:
So will you solve it?


Probably not, I haven't messed with it for over a year now, and I don't even have the game/files installed anymore.

Do you know which file contains textures?
Upd. If someone can't find textures - it's in game1.resources and game2.resources.



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