XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Wed Dec 19, 2018 8:04 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4
Author Message
 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 4:08 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Sun Jul 06, 2014 6:30 am
Posts: 414
Has thanked: 99 times
Have thanks: 260 times

MommoXX wrote:
volfin wrote:
Ok, the model importer is functional, so I'll release. but there's a lot of caveats:

A) No skeleton or bone weight support at this time. (I am having trouble working out the weighting part).
B) Solved
C) models are broken up into a lot of parts, and positions aren't stored in the model files (uncertain, more research needed) So you'll have to move all the parts around to fit them together.

The good news is, Multiple models per file and multiple materials per model is supported, as is the two UV maps each model has (some duplicate the UV on both channels, but some, especially the main characters do have different UVs on each channel. I expect this is for effects like texturing and dirt/normal to be on separately laid out maps. But I have not looked into this in depth)
Also, this importer supports two model formats the game uses Bmd6model, and bmodel. should load either with no problem.

Example:

Image
Multiple Material zones as defined in-game

Image
All the parts with textures (I frankly don't know where all the gears go LOL)

The parts were found in these various directories:
Base Model: Pack 1\generated\basemodel\models\characters\mech\clockwork
Wooden Armor parts: Pack 1\generated\model\models\characters\mech\clockwork\breakables
Gears and Guts: Pack 1\generated\model\models\characters\mech\clockwork\wheels
Textures were all in: Pack 1\generated\image\models\characters\mech\clockwork\textures

Edit: Head parts are in the root of the extraction directory, Named like this: "nocloth_f_str_alexi_head_6381dc2474fd3c558dde926c5129fcad.bmd6model" for Alexi model.

Additionally, it seems like a lot of small parts to models are in the 'voidresourcecache' folder.

So that's the basic arrangement for assets.

If you come across any model files that produce an error, let me know the model name and location and I'll see what I can do about fixing.

Oh yeah I should add, importer is for Blender 2.70 and above, and if you need to know how to install, see my previous tutorial here:
viewtopic.php?p=103131#p103131

Enjoy.

Edit: new version below.

Okay.. how to import skeleton? Your script can import only meshes.


Read point A).

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 4:15 pm 
Offline
ultra-n00b

Joined: Tue Aug 14, 2018 2:47 pm
Posts: 9
Has thanked: 0 time
Have thanks: 0 time
volfin wrote:
MommoXX wrote:
volfin wrote:
Ok, the model importer is functional, so I'll release. but there's a lot of caveats:

A) No skeleton or bone weight support at this time. (I am having trouble working out the weighting part).
B) Solved
C) models are broken up into a lot of parts, and positions aren't stored in the model files (uncertain, more research needed) So you'll have to move all the parts around to fit them together.

The good news is, Multiple models per file and multiple materials per model is supported, as is the two UV maps each model has (some duplicate the UV on both channels, but some, especially the main characters do have different UVs on each channel. I expect this is for effects like texturing and dirt/normal to be on separately laid out maps. But I have not looked into this in depth)
Also, this importer supports two model formats the game uses Bmd6model, and bmodel. should load either with no problem.

Example:

Image
Multiple Material zones as defined in-game

Image
All the parts with textures (I frankly don't know where all the gears go LOL)

The parts were found in these various directories:
Base Model: Pack 1\generated\basemodel\models\characters\mech\clockwork
Wooden Armor parts: Pack 1\generated\model\models\characters\mech\clockwork\breakables
Gears and Guts: Pack 1\generated\model\models\characters\mech\clockwork\wheels
Textures were all in: Pack 1\generated\image\models\characters\mech\clockwork\textures

Edit: Head parts are in the root of the extraction directory, Named like this: "nocloth_f_str_alexi_head_6381dc2474fd3c558dde926c5129fcad.bmd6model" for Alexi model.

Additionally, it seems like a lot of small parts to models are in the 'voidresourcecache' folder.

So that's the basic arrangement for assets.

If you come across any model files that produce an error, let me know the model name and location and I'll see what I can do about fixing.

Oh yeah I should add, importer is for Blender 2.70 and above, and if you need to know how to install, see my previous tutorial here:
viewtopic.php?p=103131#p103131

Enjoy.

Edit: new version below.

Okay.. how to import skeleton? Your script can import only meshes.


Read point A).

So will you solve it?


Top
 Profile  
 
 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 4:18 pm 
Offline
ultra-n00b

Joined: Tue Aug 14, 2018 2:47 pm
Posts: 9
Has thanked: 0 time
Have thanks: 0 time
volfin wrote:
MommoXX wrote:
volfin wrote:
Ok, the model importer is functional, so I'll release. but there's a lot of caveats:

A) No skeleton or bone weight support at this time. (I am having trouble working out the weighting part).
B) Solved
C) models are broken up into a lot of parts, and positions aren't stored in the model files (uncertain, more research needed) So you'll have to move all the parts around to fit them together.

The good news is, Multiple models per file and multiple materials per model is supported, as is the two UV maps each model has (some duplicate the UV on both channels, but some, especially the main characters do have different UVs on each channel. I expect this is for effects like texturing and dirt/normal to be on separately laid out maps. But I have not looked into this in depth)
Also, this importer supports two model formats the game uses Bmd6model, and bmodel. should load either with no problem.

Example:

Image
Multiple Material zones as defined in-game

Image
All the parts with textures (I frankly don't know where all the gears go LOL)

The parts were found in these various directories:
Base Model: Pack 1\generated\basemodel\models\characters\mech\clockwork
Wooden Armor parts: Pack 1\generated\model\models\characters\mech\clockwork\breakables
Gears and Guts: Pack 1\generated\model\models\characters\mech\clockwork\wheels
Textures were all in: Pack 1\generated\image\models\characters\mech\clockwork\textures

Edit: Head parts are in the root of the extraction directory, Named like this: "nocloth_f_str_alexi_head_6381dc2474fd3c558dde926c5129fcad.bmd6model" for Alexi model.

Additionally, it seems like a lot of small parts to models are in the 'voidresourcecache' folder.

So that's the basic arrangement for assets.

If you come across any model files that produce an error, let me know the model name and location and I'll see what I can do about fixing.

Oh yeah I should add, importer is for Blender 2.70 and above, and if you need to know how to install, see my previous tutorial here:
viewtopic.php?p=103131#p103131

Enjoy.

Edit: new version below.

Okay.. how to import skeleton? Your script can import only meshes.


Read point A).

If you have extracted files from Dishonored 2, can you give me Corvo's textures? Cuz it will take time to unpack that BIG (7gb) package. (Just some guy send model, skeleton and anims of Corvo)


Top
 Profile  
 
 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 4:25 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Sun Jul 06, 2014 6:30 am
Posts: 414
Has thanked: 99 times
Have thanks: 260 times
MommoXX wrote:
So will you solve it?


Probably not, I haven't messed with it for over a year now, and I don't even have the game/files installed anymore.


Top
 Profile  
 
 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 4:56 pm 
Offline
ultra-n00b

Joined: Tue Aug 14, 2018 2:47 pm
Posts: 9
Has thanked: 0 time
Have thanks: 0 time
volfin wrote:
MommoXX wrote:
So will you solve it?


Probably not, I haven't messed with it for over a year now, and I don't even have the game/files installed anymore.

But I don't understand how to extract game files (.resources).. Help me.


Top
 Profile  
 
 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 4:59 pm 
Offline
ultra-n00b

Joined: Tue Aug 14, 2018 2:47 pm
Posts: 9
Has thanked: 0 time
Have thanks: 0 time
MommoXX wrote:
volfin wrote:
MommoXX wrote:
So will you solve it?


Probably not, I haven't messed with it for over a year now, and I don't even have the game/files installed anymore.

But I don't understand how to extract game files (.resources).. Help me.

Oh. Wait, I will do something. If i won't got it - I will tell you.


Top
 Profile  
 
 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 5:30 pm 
Offline
ultra-n00b

Joined: Tue Aug 14, 2018 2:47 pm
Posts: 9
Has thanked: 0 time
Have thanks: 0 time
volfin wrote:
MommoXX wrote:
So will you solve it?


Probably not, I haven't messed with it for over a year now, and I don't even have the game/files installed anymore.

Do you know which file contains textures?
Upd. If someone can't find textures - it's in game1.resources and game2.resources.


Top
 Profile  
 
 Post subject: Re: Dishonored 2 models and textures
PostPosted: Sat Dec 15, 2018 11:32 am 
Offline
ultra-n00b

Joined: Sat Dec 15, 2018 11:23 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
Guys, can't find the attachment for the model importer.:((( Send me the link please


Top
 Profile  
 
 Post subject: Re: Dishonored 2 models and textures
PostPosted: Sat Dec 15, 2018 5:20 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Sun Jul 06, 2014 6:30 am
Posts: 414
Has thanked: 99 times
Have thanks: 260 times
ceephax wrote:
Guys, can't find the attachment for the model importer.:((( Send me the link please


it's in the second post on page 3


Top
 Profile  
 
 Post subject: Re: Dishonored 2 models and textures
PostPosted: Sat Dec 15, 2018 6:29 pm 
Offline
ultra-n00b

Joined: Sat Dec 15, 2018 11:23 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
volfin wrote:
ceephax wrote:
Guys, can't find the attachment for the model importer.:((( Send me the link please


it's in the second post on page 3


Thank you very much!!
Sorry for the noob question, but i've installed "Addon from file", and searched different names - bmd, io, dishonored - and can't find it in the list. What is the name of the importer?


Top
 Profile  
 
 Post subject: Re: Dishonored 2 models and textures
PostPosted: Sat Dec 15, 2018 8:37 pm 
Offline
ultra-n00b

Joined: Sat Dec 15, 2018 11:23 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
Also i have a question about texture exporter. It extracts files from game2.resources just fine, but does not work with the game1.resources. Can you please tell me what am i doing wrong



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group