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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Mon Jan 30, 2017 1:45 am 
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yeah photoshop doesn't have the best lighting setup. You'd have to set up materials in some other engine to get better results.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Tue Feb 21, 2017 10:27 pm 
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I'm trying to find furniture files specifically, like chairs and tables, Any idea where those may be located?


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Mar 08, 2017 7:03 pm 
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rawfish38 wrote:
I'm trying to find furniture files specifically, like chairs and tables, Any idea where those may be located?


I've seen a few, was there a specific one you were looking for? I'd suggest looking at generated/model/models/environment/props if you haven't found them yet.

Has anyone happened to stumble onto the models for the 'outsider origin story' scene? Specifically like the sacrifice stone, the statue cultists (I assume they're a character file somewhere), and most importantly the double bladed cult knife. I've been tearing this game apart and swear I've seen pretty much everything but that chunk of models, and it's driving me up the wall.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Tue Apr 11, 2017 10:25 am 
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volfin wrote:
Ok, the model importer is functional, so I'll release. but there's a lot of caveats:

A) No skeleton or bone weight support at this time. (I am having trouble working out the weighting part).
B) Solved
C) models are broken up into a lot of parts, and positions aren't stored in the model files (uncertain, more research needed) So you'll have to move all the parts around to fit them together.

The good news is, Multiple models per file and multiple materials per model is supported, as is the two UV maps each model has (some duplicate the UV on both channels, but some, especially the main characters do have different UVs on each channel. I expect this is for effects like texturing and dirt/normal to be on separately laid out maps. But I have not looked into this in depth)
Also, this importer supports two model formats the game uses Bmd6model, and bmodel. should load either with no problem.

Example:

Image
Multiple Material zones as defined in-game

Image
All the parts with textures (I frankly don't know where all the gears go LOL)

The parts were found in these various directories:
Base Model: Pack 1\generated\basemodel\models\characters\mech\clockwork
Wooden Armor parts: Pack 1\generated\model\models\characters\mech\clockwork\breakables
Gears and Guts: Pack 1\generated\model\models\characters\mech\clockwork\wheels
Textures were all in: Pack 1\generated\image\models\characters\mech\clockwork\textures

Edit: Head parts are in the root of the extraction directory, Named like this: "nocloth_f_str_alexi_head_6381dc2474fd3c558dde926c5129fcad.bmd6model" for Alexi model.

Additionally, it seems like a lot of small parts to models are in the 'voidresourcecache' folder.

So that's the basic arrangement for assets.

If you come across any model files that produce an error, let me know the model name and location and I'll see what I can do about fixing.

Oh yeah I should add, importer is for Blender 2.70 and above, and if you need to know how to install, see my previous tutorial here:
viewtopic.php?p=103131#p103131

Enjoy.

Edit: new version below.


Any way you could send that Clockwork Soldier file to me? Huge downside to owning on console is that I cant rip things myself...


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Tue Apr 11, 2017 11:44 am 
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If you want to get it on PC to rip things yourself, now's a great time, the game is half-off on steam! And there's a free trial with the first 3 missions that you might be able to rip things from as well.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Tue Apr 11, 2017 11:22 pm 
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Just tried, Steam wont let me because I dont have a 64 bit os.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Thu Apr 13, 2017 12:04 pm 
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Hello,

Was skeleton support added to the model importer? I see mention of skeletons in the file, but I'm new to this stuff and don't understand it.
Also, is there a simple way I'm missing to batch import the models into Blender? Will that require additional scripting?

Thanks for creating these tools.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Fri May 05, 2017 6:46 pm 
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Stut29 wrote:
Also, is there a simple way I'm missing to batch import the models into Blender? Will that require additional scripting?
the models would overlap each other. You'd to separate them manually. Is that what you really want?

If so it's possible using a rather simple script:


btw: please ignore/replace the string 'obj'; I was too lazy to adjust that


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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Fri Jun 16, 2017 5:20 pm 
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Hi, I'm new here, but I love the games and the models pretty cool, How can't I get Dishonored 2 models?
If someone has it, I'm expecialy looking for, those guard's like saylor type.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Sat Jun 17, 2017 1:58 pm 
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Would anyone kind to update scrips dishonored2 quickbms for 1.77.5.0 game version please :]
Old script still working without any error( I think, but not sure) but to be honest its useless

game1.index - extract models, but no textures
game2.index - no models extract, only textures
game3.index - no models, only textures
but this textures not for game1.index models, sad

Please guys anyone...


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