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 Post subject: game MasterRallye 2001 "filename"-tga.dxt
PostPosted: Sun Oct 09, 2016 6:12 pm 
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Hello everyone.
there are files of the game MasterRallye 2001 in the format - example 2dtree2-tga.dxt renaming nothing does not, plug-ins do not open in Photoshop
search nothing useful https://www.google.com/search?hl=ru&sou ... ogle&gbv=2
DXTbmp nothing useful
dxt2dss viewtopic.php?f=18&t=1812&hilit=DXT2DDS&start=75 http://wiki.xentax.com/index.php/Game_Tools#DXT2DDS fails to start error on win xp
http://zenhax.com/viewtopic.php?f=9&t=2 ... dxt#p16510 here the same file but it is not clear how to open...
Microsoft DirectX SDK nothing useful ...
http://www.nvidia.com/object/real-time- ... .html#ref4 nothing useful ...
https://sourceforge.net/directory/os:windows/?q=dxt nothing useful ...
what else can you use to open the file?


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 Post subject: Re: game MasterRallye 2001 "filename"-tga.dxt
PostPosted: Sun Oct 09, 2016 7:07 pm 
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your sample is 128x128 rgba32 image with a 20 byte header, the 2nd integer might be format and the 4th and 5th integers are width and height :D
if you can upload more varying samples i will assemble a Noesis python script.

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 Post subject: Re: game MasterRallye 2001 "filename"-tga.dxt
PostPosted: Tue Oct 11, 2016 12:46 pm 
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AceWell wrote:
your sample is 128x128 rgba32 image with a 20 byte header, the 2nd integer might be format and the 4th and 5th integers are width and height :D
if you can upload more varying samples i will assemble a Noesis python script.

archive texture has a size of 300 megabytes, attached in the first message has a link to the game and read me file

if you don't have access to utorrent, I can attachment to cloud disk
https://yadi.sk/d/ESfHCfN8wdyPn

there is still a file ".DX" with the 3d model in the attachment


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 Post subject: Re: game MasterRallye 2001 "filename"-tga.dxt
PostPosted: Tue Oct 11, 2016 11:49 pm 
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here is the Noesis python script to open the dxt textures :D


supports bgra32 image data


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 Post subject: Re: game MasterRallye 2001 "filename"-tga.dxt
PostPosted: Fri Oct 14, 2016 5:14 pm 
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AceWell wrote:
here is the Noesis python script to open the dxt textures :D


supports bgra32 image data

but back in the format dxt?


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 Post subject: Re: game MasterRallye 2001 "filename"-tga.dxt
PostPosted: Fri Oct 14, 2016 9:02 pm 
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the image data looks the same as a tga, it just has a custom header. you can use Noesis to open
the dxt texture you want to modify and export as tga then modify the texture and save it as tga
and overwrite the 18 byte tga header with the 20 byte dxt header from the original dxt file. (maybe) :D

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 Post subject: Re: game MasterRallye 2001 "filename"-tga.dxt
PostPosted: Sat Oct 15, 2016 4:21 pm 
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AceWell wrote:
the image data looks the same as a tga, it just has a custom header. you can use Noesis to open
the dxt texture you want to modify and export as tga then modify the texture and save it as tga
and overwrite the 18 byte tga header with the 20 byte dxt header from the original dxt file. (maybe) :D

you do not understand,I exported the file to tga and edit in photoshop,but as back to the dxt format? no output my format
Image


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 Post subject: Re: game MasterRallye 2001 "filename"-tga.dxt
PostPosted: Sat Oct 15, 2016 9:34 pm 
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romaw wrote:
you do not understand,I exported the file to tga and edit in photoshop,but as back to the dxt format? no output my format

no you do not understand, there is no tga to dxt plugin to my knowledge. (:
i say you how to take your modified image data and turn it back into the dxt format by hand.
dxt is just tga with a custom header and file naming convention, just restore the original header and file name.

anyway, game modding is not my area, i just like converting from game formats and not to them
so i can not help you further here. :D

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 Post subject: Re: game MasterRallye 2001 "filename"-tga.dxt
PostPosted: Fri Oct 21, 2016 6:28 pm 
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AceWell wrote:
romaw wrote:
you do not understand,I exported the file to tga and edit in photoshop,but as back to the dxt format? no output my format

no you do not understand, there is no tga to dxt plugin to my knowledge. (:
i say you how to take your modified image data and turn it back into the dxt format by hand.
dxt is just tga with a custom header and file naming convention, just restore the original header and file name.

anyway, game modding is not my area, i just like converting from game formats and not to them
so i can not help you further here. :D

I found the Converter in the desired format,but the converted image doesn't open
https://quickandeasysoftware.net/?s=.dxt other format?


as it turned out it noesisv40953 does not open to convert the file after MISE_Image_Converter_1.1
but the game supports it, problem solved thank you all


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 Post subject: Re: game MasterRallye 2001 "filename"-tga.dxt
PostPosted: Fri Dec 01, 2017 6:55 am 
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AceWell, Hi!
I'm trying to get resources from this game too... (yeah, I know that the yard is almost 2018 XD)
Can you please look at .dx model format here, maybe it will look familiar to you and you'll be able to say something about it?

https://www.dropbox.com/s/bsy8qkctxd5w2 ... M.zip?dl=1 - Sample level without textures
https://www.dropbox.com/s/4dbj6fa8lesi4 ... a.zip?dl=1 - Car model with textures


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 Post subject: Re: game MasterRallye 2001 "filename"-tga.dxt
PostPosted: Sat Dec 02, 2017 12:29 am 
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i don't know about the dx models, i never looked at them, maybe post a thread in 2d/3d models to get more attention?
but all your texture samples work with my script posted above so all is good there. :D

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