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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Mon May 08, 2017 1:30 am 
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daemon1 wrote:
you don't need source for this tool. C# can be easily decompiled any minute.

So all I could find on decompiling C# was JetBrains dotPeek. Screenshot of the tool http://smg.photobucket.com/user/SciBott/media/Marvel%20Heroes/Tools/dotpeek.jpg.html. I can't make heads or tails of this, my only experience with coding is basic html, css, xml, and Megazeux Robotic. The main reason why I wanted the source code as my understanding is that it's fairly easy to read, understanding/comprehending it is another matter. here are a few pieces of code I have found that I wanted to add to play with to see if it would achieve what I had previously mentioned: https://www.codeproject.com/Questions/212217/increment-filename-if-file-exists-using-csharp


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Mon May 08, 2017 7:46 am 
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ok.

https://pastebin.com/BNwbCUDH

ignore the first half, its old code for unpacking without names


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Sun Aug 27, 2017 2:08 pm 
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im having problems when i extract the texture i want it looks like this

Image


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Sun Aug 27, 2017 4:10 pm 
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Lord Kiri wrote:
im having problems when i extract the texture i want it looks like this

Image


This tool is a workaround. Most textures will be ok. If not, you need to set format and size manually. For this, you need this tool:
viewtopic.php?f=18&t=16461

rename file to ".raw" before using it, and set offset as "80"


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Sun Aug 27, 2017 5:03 pm 
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daemon1 wrote:
Lord Kiri wrote:
im having problems when i extract the texture i want it looks like this

Image


This tool is a workaround. Most textures will be ok. If not, you need to set format and size manually. For this, you need this tool:
http://forum.xentax.com/viewtopic.php?f=18&t=16461

rename file to ".raw" before using it, and set offset as "80"


i tried this method but it doesnt fix the texture


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Sun Aug 27, 2017 5:25 pm 
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Lord Kiri wrote:
i tried this method but it doesnt fix the texture

It MUST fix it. You just tried wrong parameters.


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Sun Aug 27, 2017 6:25 pm 
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daemon1 wrote:
Lord Kiri wrote:
i tried this method but it doesnt fix the texture

It MUST fix it. You just tried wrong parameters.


ohh well i changed the .dds to .raw and i opened the tool and dragged and dropped it then changed offset to 80 and it remained the same.


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Sun Aug 27, 2017 6:48 pm 
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Lord Kiri wrote:
daemon1 wrote:
Lord Kiri wrote:
i tried this method but it doesnt fix the texture

It MUST fix it. You just tried wrong parameters.


ohh well i changed the .dds to .raw and i opened the tool and dragged and dropped it then changed offset to 80 and it remained the same.


surely it did. You need to find correct size and format yourself. Did you read what i said?

daemon1 wrote:
you need to set format and size manually


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Sun Sep 03, 2017 4:36 pm 
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surely it did. You need to find correct size and format yourself. Did you read what i said?

daemon1 wrote:
you need to set format and size manually


i've been trying for a few days and still didnt succeed. Anyways i'm trying to get sound extracted from the game. Do you know how? I think the sounds are in a .pck format


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Sun Sep 03, 2017 6:09 pm 
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send me texture file, i will tell you parameters

yes, pck is very common, probably standard wwise


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Sun Sep 03, 2017 10:16 pm 
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daemon1 wrote:
send me texture file, i will tell you parameters

yes, pck is very common, probably standard wwise


ok thanks i got audio but not the voices for the characters.


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 Post subject: Re: Marvel Heroes texture tool
PostPosted: Mon Sep 04, 2017 5:24 am 
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texture is 256x128 DXT5


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