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 Post subject: Re: Hitman 2016 textures
PostPosted: Wed Jan 23, 2019 3:06 am 
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elijah786s1 wrote:
I think re-importing is possible through quickbms.

The texture would need to be reconverted back into it's original format before I could re-import it with QuickBMS.

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 Post subject: Re: Hitman 2016 textures
PostPosted: Wed Jan 23, 2019 4:00 am 
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okay script here updated to support 8bit alpha. :D
viewtopic.php?p=147704#p147704

Notex wrote:
Would it be possible at all to reconvert textures?

that would classify as modding which is not my area,
but you should be able to replace the image data with modified data
as long as its same size, format, dimensions and number of mips. :)

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 Post subject: Re: Hitman 2016 textures
PostPosted: Wed Jan 23, 2019 12:35 pm 
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Notex wrote:
Would it be possible at all to reconvert textures?


Acewell wrote:
okay script here updated to support 8bit alpha. :D
viewtopic.php?p=147704#p147704

that would classify as modding which is not my area,
but you should be able to replace the image data with modified data
as long as its same size, format, dimensions and number of mips. :)


I tried the hex editor method found here: https://www.reddit.com/r/HiTMAN/comment ... _tutorial/
You select and copy block of 92 from vap and replace 128 block of texture image with 92 and save it as vap. This method is not currently working on hitman 2, maybe we need to copy more or less.


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 Post subject: Re: Hitman 2016 textures
PostPosted: Wed Jan 23, 2019 4:54 pm 
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elijah786s1 wrote:
I tried the hex editor method found here: https://www.reddit.com/r/HiTMAN/comment ... _tutorial/
You select and copy block of 92 from vap and replace 128 block of texture image with 92 and save it as vap. This method is not currently working on hitman 2, maybe we need to copy more or less.

Managed to edit textures in-game.
Image

What sections to replace:
Image


Acewell wrote:
okay script here updated to support 8bit alpha. :D
viewtopic.php?p=147704#p147704

Found another texture that doesn't convert
https://i.notex.app/BjdGED6.dat
Image


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 Post subject: Re: Hitman 2016 textures
PostPosted: Wed Jan 23, 2019 8:44 pm 
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Notex wrote:
Found another texture that doesn't convert
https://i.notex.app/BjdGED6.dat

i wasn't 100% sure about type 0x34, but r8g8 looks pretty good to me. :D
script here updated to support r8g8
viewtopic.php?p=147704#p147704

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 Post subject: Re: Hitman 2016 textures
PostPosted: Thu Jan 24, 2019 1:03 am 
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Acewell wrote:
Notex wrote:
Found another texture that doesn't convert
https://i.notex.app/BjdGED6.dat

i wasn't 100% sure about type 0x34, but r8g8 looks pretty good to me. :D
script here updated to support r8g8
viewtopic.php?p=147704#p147704

Thanks for putting your time into this script, it seems to be pretty much perfect now :)


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 Post subject: Re: Hitman 2016 textures
PostPosted: Wed Feb 13, 2019 6:58 pm 
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Having trouble finding the ninja disguise from Hokkaido, I've been through each texture ad didn't see one that I could reasonably identify as that disguise. Is there a way to view by model instead of flat textures like on the noesis download page?



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