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 Post subject: Re: Hitman 2016 textures
PostPosted: Thu Jan 12, 2017 6:54 pm 
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trexjones wrote:
Not sure if I've missed something here or elsewhere, but have skeletons been figured into the picture yet? I'm super familiar with volfin's Alien tools and am just getting around to this one and the Deus Ex one, so I figured I'd check...


Generally I don't do skeletons, it adds an order of magnitude of time and complexity. especially when like with DeusEx and Hitman, the skeleton is in a separate file from the model. I'll often import original weights if I figure out the format, but so far, I've been unable to decipher how they are stored for Hitman/DeusEx:MD


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 Post subject: Re: Hitman 2016 textures
PostPosted: Thu Jan 12, 2017 7:05 pm 
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Ah! Thanks for the heads up! Hopefully someone with the know-how and time feels compelled to look into it!


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 Post subject: Re: Hitman 2016 textures
PostPosted: Fri Jan 27, 2017 3:39 am 
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Minor Update:
- Ensure Object mode is active before attempting import
- Validated functionality back to Blender version 2.70 (oldest supported)

Edit: newer version below.


Last edited by volfin on Mon Jan 30, 2017 6:42 am, edited 1 time in total.

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 Post subject: Re: Hitman 2016 textures
PostPosted: Mon Jan 30, 2017 4:19 am 
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volfin wrote:
Minor Update:
- Ensure Object mode is active before attempting import
- Validated functionality back to Blender version 2.70 (oldest supported)


Hey Volfin, would you be able to update this to include support for these models.


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 Post subject: Re: Hitman 2016 textures
PostPosted: Mon Jan 30, 2017 5:11 am 
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Can you tell me more about this model? Which chunk file did it come from, and what was the original directory/filename? It's format is completely different than every other model in the game I've seen. Is it even from Hitman?


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 Post subject: Re: Hitman 2016 textures
PostPosted: Mon Jan 30, 2017 5:45 am 
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volfin wrote:
Can you tell me more about this model? Which chunk file did it come from, and what was the original directory/filename? It's format is completely different than every other model in the game I've seen. Is it even from Hitman?


It came from an Alpha Build of the game which came with hashes, thus the filename. Interesting to hear that's completely different.

It might help to include options on the original script to import file extensions .prim & .pc_prim, because I guess that's what the real file format is for .dat files extracted in the PRIM folder is?

I've included another example


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 Post subject: Re: Hitman 2016 textures
PostPosted: Mon Jan 30, 2017 6:03 am 
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Ah that explains it then. Yeah it's not that far off, but several key blocks are missing data and have different sizes. They also stored vertices as integers instead of floats which isn't how any of the models were stored in the release. I think I can make something that will load them, but it may not be that stable, I'd have to basically research the whole format again hehe.


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 Post subject: Re: Hitman 2016 textures
PostPosted: Mon Jan 30, 2017 6:42 am 
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Ok this version adds support for Alpha version models (at least based on the two I saw.)

Enjoy.


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 Post subject: Re: Hitman 2016 textures
PostPosted: Mon Jan 30, 2017 8:24 am 
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volfin wrote:
Ok this version adds support for Alpha version models (at least based on the two I saw.)

Enjoy.


That was way faster than expected.
Adding extension support for .pc_prim would be helpful, saves mass renaming through command line.

EDIT: I have more work for you Volfin, seems like some sort of linked mesh file? Not sure what it contains :P


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 Post subject: Re: Hitman 2016 textures
PostPosted: Mon Jan 30, 2017 8:01 pm 
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hhchunter wrote:
That was way faster than expected.
Adding extension support for .pc_prim would be helpful, saves mass renaming through command line.

I did:
Image
it will show those 3 extensions. And anyway if you just click the "Funnel" icon (filter), Blender will show all files. no need to rename anything.


hhchunter wrote:
EDIT: I have more work for you Volfin, seems like some sort of linked mesh file? Not sure what it contains :P

i'll take a look, if it's simple i'll add it, if it's off the wall, I probably don't have time. I mean most of this stuff should be in the release game anyway right?

EDIT: yeah this one is a strange mix of the old and the new, and there's simply no way to tell from the file what version of what to use. I'd have to write a standalone importer just for this 'alpha' and since I doubt many have it, it's a lot of work for one or two people's benefit. Sorry, but I just don't have the time to spend on this.


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 Post subject: Re: Hitman 2016 textures
PostPosted: Tue Jan 31, 2017 1:37 pm 
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is the 2016 agent 47 model out yet?
because i can't find it on any 3d model site.


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