Don't know how I missed that UV format, but in any case, I added it.
Also while poking around, I realized that the Destructible models were packaged together with all their debris in one mesh. I figured out how to designate all the parts with materials:
There's still the matter of meshes you mentioned have the wrong scale. if you can provide an example, i'll be happy to take a look.
The Jet from Chunk0 had this problem afaik.
I moved the sub-objects to the side. The highest poly mesh scales correctly, while others don't.https://i.imgur.com/xDtzlIq.png
Also some weirdness with the mesh possibly? Shown when Unwrapping.https://i.imgur.com/u6yJyFp.jpg
it's odd, I'm not seeing any problems with scale when I load that model. the Major LODs for the jet are on layer 1, layer 8, and layer 19, all seem scaled right. Then there's the cockpit interiors on layer 2, layer 5, and layer 15, also all 3 seems scaled right. I can only think if you're seeing a scale issue, it's caused by some further conversion you're doing yourself. I noticed the images you took were in 3DsMax.
As for the UVs, they seem correct, however, it does seem more than one is being overlaid, there's a large square as you see here that goes to two tiny blocks in the cockpit.
That seems to tell me there should be multiple materials on this model too, but my importer isn't detecting it. I'll have to look into it.
Well I gave it a hard look, I don't see any material data. I can only guess those two blocks are hidden when the cockpit piece is in place, so they didn't bother texturing them well. (lazy, lazy
) it shouldn't hurt anything, at worst, maybe cut those two small blocks off.
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