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 Post subject: help needed - tga - swizzle (tiling) - xbox
PostPosted: Fri May 06, 2016 4:46 am 
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if anyone can help, that will be great.

in attachment:
1. texture file from PC version of RTCW
2. texture file from Xbox version of RTCW without tga file header, as it stored in cachemap file container
3. part of file table, that contains data, needed for tga file header recreation

the texture in Xbox is 2 times smaller, but swizzle (tiling) is used.

please, help to understand, how to convert tga texture from xbox to pc format.

Thanks.

update 08.05.2016
here the file with last discoveries http://www.filedropper.com/rtcwtow-cach ... n-progress
I need help in this:
1. TGA - under swizzling (tiling) - possible Morton order;
2. write complete unpacker for cachemap container based on my finding.

payment - 50$ over PayPal


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 Post subject: Re: help needed - tga - swizzle (tiling) - xbox
PostPosted: Wed Aug 03, 2016 5:11 am 
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hi, this script will open your headerless swizzled Xbox tga texture :D


thanks to chrrox for the morton order unswizzle solution :)


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