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 Post subject: Hyperdimension Neptunia Re;birth1 .tid
PostPosted: Thu Sep 24, 2015 7:39 pm 
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There are different pixel formats for .tid, but these should be similar to DDS?
Would be nice to apply to this

Image


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 Post subject: Re: Hyperdimension Neptunia Re;birth1 .tid
PostPosted: Thu Sep 24, 2015 11:22 pm 
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I used nr1_tidtool.exe to convert the tid file:



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 Post subject: Re: Hyperdimension Neptunia Re;birth1 .tid
PostPosted: Fri Sep 25, 2015 3:45 am 
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That will work for now. Still would like to know how the format is stored and how it's different from a regular DDS file.

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 Post subject: Re: Hyperdimension Neptunia Re;birth1 .tid
PostPosted: Fri Sep 25, 2015 7:53 am 
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convert face_c.png to a DXT1 dds file then compare it to face_c.tid
That's the way I would do it.

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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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 Post subject: Re: Hyperdimension Neptunia Re;birth1 .tid
PostPosted: Tue Oct 18, 2016 12:58 am 
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finale00 wrote:
... would like to know how the format is stored and how it's different from a regular DDS file.

the difference is your sample is morton swizzled, you can use this to unscramble the data array in Noesis :D
Code:
data = rapi.imageFromMortonOrder(data, imgWidth>>1, imgHeight>>2, 4)
texFmt = noesis.NOESISTEX_DXT1


and heres a script that only works with your sample


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 Post subject: Re: Hyperdimension Neptunia Re;birth1 .tid
PostPosted: Thu Feb 16, 2017 9:35 am 
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Hi guys. Please, help me. I have a Playstaytion3 games Mugen souls and Mugen souls Z . I`m extract all folders with TID-files. (This pictures, isn`t it? ) Please tell me how to format them to pictures?

P.S
Guys from steamcommunity did it for Neptunia (PC).
https://steamcommunity.com/sharedfiles/ ... =409454600
But this is not work for Mugen souls Z (PS3)

P.S. 2
I`m found some soft for converting TID to DDS!!!
http://crunchepillar.x10host.com/data/p ... -mugen.php
but it`s give me strange pics


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