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 Post subject: Playstation 3 SDK compressed index buffers info?
PostPosted: Sun Sep 14, 2014 11:42 am 
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Still working on trying to get UE3 PS3 games to co-operate. Gildor took a look and said:

Quote:
I've spent a few hours trying to support static meshes from Dust 514. Unfortunately I'm stuck: the loaded static mesh has empty index buffer. I believe this game uses ps3's compressed index buffers for rendering, (which is a part of PS3 SDK).


Is there a way to obtain this data for him to use? Thanks.

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 Post subject: Re: Playstation 3 SDK compressed index buffers info?
PostPosted: Sun Sep 14, 2014 12:52 pm 
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its edge compressed index buffer most likely.
you can read them with this data.
https://code.google.com/p/noesis-plugin ... treader.py
and
https://code.google.com/p/noesis-plugin ... eta/psa.py


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 Post subject: Re: Playstation 3 SDK compressed index buffers info?
PostPosted: Sun Sep 14, 2014 8:22 pm 
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Gildor replied with:

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I don't see anything related to Edge index buffer there. I believe if chrrox would write that, he would inform me about that, because we has a discussion about ps3 compressed indices a few years ago.


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 Post subject: Re: Playstation 3 SDK compressed index buffers info?
PostPosted: Fri Aug 11, 2017 8:36 am 
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Hello,

Has anyone seen this console? I'm barely Nintendo collector and this piece was found in a pawn shop. Took it just for curiosity. But has no knowledge about these. Already found, that it should play all PS1, PS2, PS3 games without a regional lockout. Is it true? Has no old games to test it.
Appreciate any info.


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