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 Post subject: The Evil Winhin 2 .bimage
PostPosted: Fri Oct 13, 2017 3:02 am 
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Joined: Tue Oct 28, 2014 12:56 am
Posts: 39
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The Evil Winhin 2 fonts files .bimage how to open


https://drive.google.com/file/d/0B2lK7_ ... sp=sharing

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 Post subject: Re: The Evil Winhin 2 .bimage
PostPosted: Sat Oct 14, 2017 10:34 am 
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Joined: Thu Jul 12, 2012 12:24 pm
Posts: 62
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Code:
//--------------------------------------
//--- 010 Editor v6.0.3 Binary Template
//
// File:
// Author:
// Revision:
// Purpose:
//--------------------------------------

LittleEndian();

local uint i;

uint64 id;
uint zero;
uint mainwidth;
uint mainheigth;
uint zero;
uint mipmaps;
uint par0;
uint par1;
uint par2;
ushort zero;

for(i=0;i<mipmaps;i++) {
struct mipmap {

uint mipmapnum;
uint zero;
uint width;
uint heigth;
uint mipmapsize;

ubyte data[mipmapsize];

} record;
}


Looks like all font textures uses DXT5 compression. Header is 62 bytes, rest is RAW data.

Usage:

-run the tempalte on BIMAGE file, you will need 010 HEX Editor.
-check width / height and create in GIMP or Photoshop DDS file with the same width / height and save it with DXT5 compression.
-open created DDS and copy first 128 bytes and copy it over 62 bytes in BIMAGE and save as DDS.

result:
Image


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 Post subject: Re: The Evil Winhin 2 .bimage
PostPosted: Mon Oct 16, 2017 9:39 pm 
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beginner

Joined: Tue Oct 28, 2014 12:56 am
Posts: 39
Has thanked: 0 time
Have thanks: 2 times
GRiNDERKILLER wrote:
Code:
//--------------------------------------
//--- 010 Editor v6.0.3 Binary Template
//
// File:
// Author:
// Revision:
// Purpose:
//--------------------------------------

LittleEndian();

local uint i;

uint64 id;
uint zero;
uint mainwidth;
uint mainheigth;
uint zero;
uint mipmaps;
uint par0;
uint par1;
uint par2;
ushort zero;

for(i=0;i<mipmaps;i++) {
struct mipmap {

uint mipmapnum;
uint zero;
uint width;
uint heigth;
uint mipmapsize;

ubyte data[mipmapsize];

} record;
}


Looks like all font textures uses DXT5 compression. Header is 62 bytes, rest is RAW data.

Usage:

-run the tempalte on BIMAGE file, you will need 010 HEX Editor.
-check width / height and create in GIMP or Photoshop DDS file with the same width / height and save it with DXT5 compression.
-open created DDS and copy first 128 bytes and copy it over 62 bytes in BIMAGE and save as DDS.

result:
Image



Thanks but how to repack



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