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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Tue Sep 19, 2017 8:24 pm 
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Sure, here's a couple files it happens on. Hope that helps!


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Sep 20, 2017 4:00 am 
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Yes, I compared the file you sent with the original one from the first Dishonored 2.

Image

As you can see, they are identical except for the 4 digit ID at the start of the file. They changed it (version #?) and that's the only difference.

I've updated the plugin to accept that as a valid model type, and both of your samples load fine.

Enjoy.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Sep 20, 2017 5:29 pm 
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Aaah, I see. Thanks for the update, much appreciated!


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Fri Sep 22, 2017 2:57 am 
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Hey guys!

Alright so I am new to this site, and actually joined because of this thread in particular.
I'm an amateur 3d modeler, propmaker, and carpeting and have been dying to do a real life wood carved Clockwork Soldier Head. A 3D model of this would help IMMENSELY, but for the life of me I can't figure out what you guys are doing to get these models lol.

Is there any way someone would be able to help me out with a model of a Clockwork Soldier or just his head at least, I'm working in Maya or blender so any file type that is compatible with those would be fine. I've been looking forever and trying to model my own but it never seems to be right. Any help is soooooo appreciated!


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Sep 27, 2017 1:40 am 
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fathomprops wrote:
Hey guys!

Alright so I am new to this site, and actually joined because of this thread in particular.
I'm an amateur 3d modeler, propmaker, and carpeting and have been dying to do a real life wood carved Clockwork Soldier Head. A 3D model of this would help IMMENSELY, but for the life of me I can't figure out what you guys are doing to get these models lol.

Is there any way someone would be able to help me out with a model of a Clockwork Soldier or just his head at least, I'm working in Maya or blender so any file type that is compatible with those would be fine. I've been looking forever and trying to model my own but it never seems to be right. Any help is soooooo appreciated!


The one titled head is just the wooden armor part, the rest of the objs are the body and the machinery in the head. When I loaded the head armor it was at the feet so i moved it up to where it seems like it's supposed to be, but it's its own file so you can move it as well. I unfortunately deleted the texture files so someone else is gonna have to help you out with that if you need them.

https://drive.google.com/open?id=0B0F51 ... DlLSXp2dkk


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Thu Sep 28, 2017 5:33 am 
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This really is great! I can't thank you enough! Ive been struggling so much with this project and this will be a huge help. Thanks again!


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Oct 11, 2017 8:50 pm 
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Will there be bones support sometime in the future ? The number of usable assets is pretty small, bones support would fill up that void a little bit :/


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Thu Oct 12, 2017 5:05 pm 
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Guys, where can I find modular pieces for buildings, rooms, wall panels etc? In \model\environment\archi\.. and \model\environment\buildings\ only few pieces.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Thu Oct 12, 2017 7:06 pm 
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They are packed with the maps unfortunately so there's no chance of getting them in a usable state(yet). You can get them with Ninjaripper but the UVs are destroyed beyond repair.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Sun Dec 31, 2017 3:53 am 
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HooptyHaupt wrote:
They are packed with the maps unfortunately so there's no chance of getting them in a usable state(yet). You can get them with Ninjaripper but the UVs are destroyed beyond repair.


EDITED!

Hey, I'm also interested in extracting some of the assets from the maps.

I've been playing with NinjaRipper for a few hours, but aside from random textures, I haven't really been able to extract any of the mesh data. All I'm getting is 1KB .rip files.

Any suggestions would be awesome!

I've seeming had some success with DDRAW mode, but still need to play with it a little more.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Mon Jan 01, 2018 4:21 pm 
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Two quick questions; I've converted a few of the bimage textures to DDS using @volfin's converter, and then to PNG using Photoshop and the DDS plugin; mostly in-game posters and signs.

However they appear to be stretched thin a lil bit, see attached image. Anyone know the correct ratio the images should be in? I can then just resize the PNGs in Photoshop, but I want to know what ratio they should be. Image

Secondly; I can't find anywhere the textures for Delilah's paintings that appear in end of Dunwall Tower. They don't appear to be in any of the normal folders like /pickups or /props. I've gone through hundreds of files. Are they stored in the maps directly...? Shame as they're really nice.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Tue Aug 14, 2018 8:06 pm 
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volfin wrote:
I've made good progress figuring out the model format.

Image

There's still some sections I haven't figured out, I believe they are normals and bone weights, but they are being mysterious. Also haven't looked at the skeleton yet, it's in a separate file. I'll keep at it.

Hey, Volfin. ALL the links are broken (to all converters etc). So could you please upload importer script for Blender or 3Ds Max and texture converter? I need it so much.


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 1:00 am 
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MommoXX wrote:
Hey, Volfin. ALL the links are broken (to all converters etc). So could you please upload importer script for Blender or 3Ds Max and texture converter? I need it so much.


I've never used 3rd party hosting, everything I release is an attachment stored on this website, there's no links to be broken, it's all still there.

example: viewtopic.php?p=133901#p133901


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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 6:09 am 
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volfin wrote:
MommoXX wrote:
Hey, Volfin. ALL the links are broken (to all converters etc). So could you please upload importer script for Blender or 3Ds Max and texture converter? I need it so much.


I've never used 3rd party hosting, everything I release is an attachment stored on this website, there's no links to be broken, it's all still there.

example: viewtopic.php?p=133901#p133901

Oh, I mean, not all of them is broken, but some important is. Like texture converter (the link on dropbox and also on some site are broken). And is the link that you sent me now is importer? Or it's scene from D2? Uh.. please, upload texture converter to some Drive and send it here, also importer script for 3Ds Max (if you create one for 3ds Max of course).
Upd. Nvm, I just searched better...


Last edited by MommoXX on Wed Aug 15, 2018 3:36 pm, edited 1 time in total.

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 Post subject: Re: Dishonored 2 models and textures
PostPosted: Wed Aug 15, 2018 11:27 am 
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volfin wrote:
Ok, the model importer is functional, so I'll release. but there's a lot of caveats:

A) No skeleton or bone weight support at this time. (I am having trouble working out the weighting part).
B) Solved
C) models are broken up into a lot of parts, and positions aren't stored in the model files (uncertain, more research needed) So you'll have to move all the parts around to fit them together.

The good news is, Multiple models per file and multiple materials per model is supported, as is the two UV maps each model has (some duplicate the UV on both channels, but some, especially the main characters do have different UVs on each channel. I expect this is for effects like texturing and dirt/normal to be on separately laid out maps. But I have not looked into this in depth)
Also, this importer supports two model formats the game uses Bmd6model, and bmodel. should load either with no problem.

Example:

Image
Multiple Material zones as defined in-game

Image
All the parts with textures (I frankly don't know where all the gears go LOL)

The parts were found in these various directories:
Base Model: Pack 1\generated\basemodel\models\characters\mech\clockwork
Wooden Armor parts: Pack 1\generated\model\models\characters\mech\clockwork\breakables
Gears and Guts: Pack 1\generated\model\models\characters\mech\clockwork\wheels
Textures were all in: Pack 1\generated\image\models\characters\mech\clockwork\textures

Edit: Head parts are in the root of the extraction directory, Named like this: "nocloth_f_str_alexi_head_6381dc2474fd3c558dde926c5129fcad.bmd6model" for Alexi model.

Additionally, it seems like a lot of small parts to models are in the 'voidresourcecache' folder.

So that's the basic arrangement for assets.

If you come across any model files that produce an error, let me know the model name and location and I'll see what I can do about fixing.

Oh yeah I should add, importer is for Blender 2.70 and above, and if you need to know how to install, see my previous tutorial here:
viewtopic.php?p=103131#p103131

Enjoy.

Edit: new version below.

Okay.. how to import skeleton? Your script can import only meshes.


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