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 Post subject: Max Payne 3 .awc audio files
PostPosted: Thu Jun 07, 2012 4:53 am 
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So the latest version of OpenIV just released. I've succesfully extracted audio files. The extension is .awc. I've tried some simple ways to decode the file such as importing it as raw data on Audacity. But no luck. My purpose is archiving the audio files especially the main theme variations. I'm posting a sample, if anyone is able to decode it I'd appreciate it. :)

http://lh.rs/NJF4xRKWilBX (theme_loop.awc)

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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Thu Jun 07, 2012 8:29 am 
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the audio is ima adpcm as far as I know but headerless.


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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Sun Jun 17, 2012 9:43 am 
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bumping this thread :/ I too need help on decoding the .awc files... it really annoys me .. taking too much time to configure this out! :evil:


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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Sun Jun 17, 2012 10:02 am 
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Ive gotten some really crackly results by opening it under RAW as "VOX ADPCM", and inputting the rate at 22050hz, but its so crackly and poppy. Wonder if anyone can use this information to clean up the sounds a little.


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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Sun Jun 17, 2012 11:06 am 
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^ have the same problem .. badly wanted the bullet time sfx!!


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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Mon Jun 18, 2012 12:09 am 
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I'm working on it...

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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Mon Jun 18, 2012 12:40 am 
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kangmin wrote:
^ have the same problem .. badly wanted the bullet time sfx!!

weapon sounds are just raw 44khz pcm data. they arent compressed to adpcm like the music.


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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Mon Jun 18, 2012 12:54 am 
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Has anyone worked out a converter yet?


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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Mon Jun 18, 2012 2:13 am 
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AlphaTwentyThree wrote:
I'm working on it...



Thanks alpha! :)


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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Mon Jun 18, 2012 3:20 pm 
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Pepper wrote:
kangmin wrote:
^ have the same problem .. badly wanted the bullet time sfx!!

weapon sounds are just raw 44khz pcm data. they arent compressed to adpcm like the music.

Yes, but of course the header is different and the files can't be played right away. Working on that, too. :)

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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Fri Jun 22, 2012 1:42 pm 
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Any progress on some sort of converter or cleanup tool?


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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Fri Jun 22, 2012 2:43 pm 
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Tried all kinds of codecs, but somehow I didn't come up with anything. Anyone got an idea about the interleave? Maybe it changes all the time (maybe that's what the table each 512kB is for?).
Any help on this is appreciated. ;)

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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Fri Jun 22, 2012 4:06 pm 
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Alpha you might want to contact this guy.

http://openiv.com/

He might have an idea of this format.


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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Sat Jul 28, 2012 10:37 pm 
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New OpenIV 1.1 is released - http://openiv.com/?p=677
Now it is able to play and export audio (*.awc) to WAVe files.
Image


Last edited by GooD on Sun Jul 29, 2012 7:20 am, edited 2 times in total.

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 Post subject: Re: Max Payne 3 .awc audio files
PostPosted: Sat Jul 28, 2012 11:38 pm 
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SWEEEEET!!

Will try it out


Thanks!!



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