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 Post subject: Re: XMA transform
PostPosted: Wed Aug 12, 2015 1:27 pm 
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Rename xma_test to xma_parse. It's the exact same program. It will work just fine then :)

Also, here's a copy of ToWAV


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 Post subject: Re: XMA transform
PostPosted: Thu Aug 13, 2015 12:02 pm 
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brendan thank you :D , it works perfectly, but I have another question, I would like to know how created a file XMA from an XACT project, I heard about a xma_encode.exe who find in the XDK but I is not found , thanx


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 Post subject: Re: XMA transform
PostPosted: Thu Aug 13, 2015 3:28 pm 
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JYSB59 wrote:
I have xml_parser.cpp / .h and xma_test.exe but not xma_parse.exe, could you do without a copy of ToWAV please, the website that was proposing was the close and he was not found , Thanx

Rename xma_test to xma_parse and it will work. Will upload towav later.

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 Post subject: Re: XMA transform
PostPosted: Thu Aug 13, 2015 6:48 pm 
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Thanx Alpha


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 Post subject: Re: XMA transform
PostPosted: Thu Aug 13, 2015 7:10 pm 
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Here's towav.


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 Post subject: Re: XMA transform
PostPosted: Thu Aug 13, 2015 8:52 pm 
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Thanx for Towav Alpha "but I have another question, I would like to know how created a file XMA from an XACT project, I heard about a xma_encode.exe who find in the XDK but I is not found , thanx" you would know how to do?


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 Post subject: Re: XMA transform
PostPosted: Thu Aug 13, 2015 9:54 pm 
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JYSB59 wrote:
Thanx for Towav Alpha "but I have another question, I would like to know how created a file XMA from an XACT project, I heard about a xma_encode.exe who find in the XDK but I is not found , thanx" you would know how to do?

Sorry, I have no experience with that. :\

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 Post subject: Re: XMA transform
PostPosted: Fri Aug 14, 2015 11:19 am 
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thanks anyway


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 Post subject: Re: XMA transform
PostPosted: Sun Aug 30, 2015 7:40 pm 
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UPDATE

Corrected a little mistake when adding a header without parsing. Now you only have to set PARSE 0 and leave WRITE_UNPARSED at 0 to work. Silly mistake. ;)

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 Post subject: Re: XMA transform
PostPosted: Sun Sep 13, 2015 12:17 pm 
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hi, it's me again here is the script works perfectly except for XMA Forza 2 and Forza 3 or it puts me an error with a number of byte (56), if someone could help me (Forza 3 http://www.mediafire.com/download/h4de6 ... Xtrack.xma ) (Forza 2 http://www.mediafire.com/download/t4m5i ... l85/34.xma )


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 Post subject: Re: XMA transform
PostPosted: Sun Sep 20, 2015 4:23 pm 
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JYSB59 wrote:
hi, it's me again here is the script works perfectly except for XMA Forza 2 and Forza 3 or it puts me an error with a number of byte (56), if someone could help me (Forza 3 http://www.mediafire.com/download/h4de6 ... Xtrack.xma ) (Forza 2 http://www.mediafire.com/download/t4m5i ... l85/34.xma )

No need to run them through my tool, they are already ready to decode with towav. :)

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 Post subject: Re: XMA transform
PostPosted: Mon Sep 21, 2015 7:44 pm 
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Ok thanx man :D


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 Post subject: Re: XMA transform
PostPosted: Wed Oct 21, 2015 7:37 am 
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UPDATE

Corrected a major mistake in the UT3 file type heuristic. Now almost all UT3 variants are supported! :)

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 Post subject: Re: XMA transform
PostPosted: Thu Oct 22, 2015 7:05 pm 
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UPDATE

Added yet another UT3 variant.

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 Post subject: Re: XMA transform
PostPosted: Sun Nov 01, 2015 8:16 am 
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Christ above Alpha, you're a goddam legend.

I've been trying to rip the music from Halo 3; I'm using the tool Adjutant, which automatically parses the extracted .xma files into towav.exe. Unfortunately, they don't support the cinematic music because it's multi-channel, and they couldn't get it work with towav.

Using your script, I could extract the headerless .xma files, put them through your script and then into towav. I initially forgot to change the default frequency so the files were coming out high pitched, but I solved that right quick.

Cheers for the hard work :)


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