Once more a long time has gone by, but I am still there, and as eager as ever to find out more about the files from SWTOR, in my mind the best MMO ever.
So with encouragement from the people at Final Fantasy Shrine Forums, I decided to take another look at the Wwise SoundBank (.bnk) files, and boy, was I surprised. Finally, I have found the connection between the sound events given in the prototype nodes, and the audio files. It was in the SoundBanks all along, in the middle of the HIRC section, but I never bothered to take a closer look at it until I realised the missing information is in there.
Slowly, but steadily, I am getting there! As always, I am publishing a full file format specification (you can see my current progress on the wiki here: click
- it will be even longer than the .gr2 specification I fear) so that other developers can write their own .bnk file extractor/converter, but I will not publish a .bnk program myself.
By the way, I am not sure why the bnkextr.exe no longer works, I have not used it in ages, since I wrote my own extractor a long time ago. However, I have not changed my own extractor for months so I doubt that the .bnk files have changed. Maybe the .bnk file you have is corrupted or was extracted the wrong way?
Anyway, you may want to try the QuickBMS script