XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Wed Aug 23, 2017 5:37 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 79 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Sun Mar 21, 2010 10:57 pm 
Offline
n00b

Joined: Sun Mar 21, 2010 10:41 pm
Posts: 13
Has thanked: 0 time
Have thanks: 4 times

The contents of this post was deleted because of possible forum rules violation.

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Mon Mar 22, 2010 12:17 am 
Offline
advanced
User avatar

Joined: Thu Nov 06, 2008 12:51 am
Posts: 41
Has thanked: 25 times
Have thanks: 1 time
Thank you very much for making my life easier. This did the trick for the sound banks!


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Tue Mar 23, 2010 12:38 pm 
Offline
ultra-n00b

Joined: Tue Mar 23, 2010 4:22 am
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Hey all, forgive the noobishness, I ran across this while searching for something that could not only extract audio files from EVE Online, but put them back in too. Does such a tool exist? I'd like to extract the ship computer's voice files ("Docking permission requested...") and replace them with EDI and Joker in Mass Effect ("This is SSV Normandy requesting vector and a berth..."). Anyway, does a tool exist that could do that? And do we know which file the voices are in? Gotta be one of the BNKs or one of the OGGs, just not sure which. So far in this thread it looks like everyone's just interested in extracting music...


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Thu Mar 25, 2010 5:21 pm 
Offline
double-veteran
double-veteran

Joined: Sun Apr 20, 2008 2:58 am
Posts: 824
Has thanked: 5 times
Have thanks: 32 times
Hello guys here i have some WWise BNKS from the army of two DLC, they don't decode with WWi2ogg. I use full setup and inline codebooks, but nothing.



After extracting the wavs of course :D


http://www.mediafire.com/?znunmgymweb

EDIT: nvm figured it out.


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Sat Mar 27, 2010 7:40 am 
Offline
beginner

Joined: Mon Mar 26, 2007 2:43 pm
Posts: 33
Has thanked: 0 time
Have thanks: 0 time
@ DerPlaya

I dld your me2 Audio Tool, updated .net framework and tried it out on the MASS EFFECT files, although they are not in a game directory (I got them through a friend back up on a dvd). Anyway, nothing happens.

What am I doing wrong? Can you do a step by step approach to ripping the .afc files? i'm not a complete n00b....


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Sat Mar 27, 2010 7:41 am 
Offline
beginner

Joined: Mon Mar 26, 2007 2:43 pm
Posts: 33
Has thanked: 0 time
Have thanks: 0 time
@ DerPlaya

I dld your me2 Audio Tool, updated .net framework and tried it out on the MASS EFFECT 2 files, although they are not in a game directory (I got them through a friend backed up on a dvd). Anyway, nothing happens.

What am I doing wrong? Can you do a step by step approach to ripping the .afc files? i'm not a complete n00b....


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Sun Mar 28, 2010 2:54 pm 
Offline
n00b

Joined: Sun Mar 21, 2010 10:41 pm
Posts: 13
Has thanked: 0 time
Have thanks: 4 times
@ Bioscope

any chance your're using Vista or 7... I only test this on xp, Vista and later block certain things when not running as admin (UAC)
...if there's no error message i can't tell you what the problem is...

edit: the tool doesn't work DIRECTLY on afc files... you need the pcc files too
afc files are like tfc files for textures, afc = audio file cache, tfc = texture file cache.
they contain no header or directory information. the sounds are referenced in the *.pcc (unreal package) by offset, size and name


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Mon Mar 29, 2010 5:15 am 
Offline
beginner

Joined: Mon Mar 26, 2007 2:43 pm
Posts: 33
Has thanked: 0 time
Have thanks: 0 time
@ DerPlaya

ok, I see the problem

Thanks!


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Sat Dec 04, 2010 11:55 pm 
Offline
n00b

Joined: Tue Jun 16, 2009 9:15 am
Posts: 12
Has thanked: 0 time
Have thanks: 0 time
The contents of this post was deleted because of possible forum rules violation.


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Sun Dec 05, 2010 12:12 am 
Offline
advanced

Joined: Thu Jul 01, 2010 1:48 pm
Posts: 56
Has thanked: 22 times
Have thanks: 10 times
Try with batch file:
for %%a in (*.RIFX) do ww2ogg.exe "%%a"
packed_codebooks.bin, ww2ogg.exe, *.RIFX, run.bat must be in same dir


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Sun Dec 05, 2010 1:14 am 
Offline
n00b

Joined: Tue Jun 16, 2009 9:15 am
Posts: 12
Has thanked: 0 time
Have thanks: 0 time
mauzerX wrote:
Try with batch file:
for %%a in (*.RIFX) do ww2ogg.exe "%%a"
packed_codebooks.bin, ww2ogg.exe, *.RIFX, run.bat must be in same dir


Thanks, it works !!!


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Thu Dec 16, 2010 4:35 am 
Offline
n00b

Joined: Thu Jul 01, 2010 8:46 pm
Posts: 14
Has thanked: 1 time
Have thanks: 0 time
@JeffT How did you get it working? I can't convert any of the oggs in the game directory.


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Sat Apr 30, 2011 5:39 pm 
Offline
VIP member
VIP member
User avatar

Joined: Sun Apr 17, 2005 11:00 am
Posts: 561
Has thanked: 16 times
Have thanks: 15 times
I tried to convert some audios from Assassin's Creed 3 (Pc version) but some files can't be converted to ogg vorbis
Quote:
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

Image
Here is the example:
http://www.multiupload.com/36A4V1TP89 (90.02 KB)
and 0 waiting time:
http://glb-b5.cjoint.net/get/55zs00/example1.zip

_________________
Image


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Sun May 08, 2011 9:03 pm 
Offline
mega-veteran
mega-veteran

Joined: Sun Oct 18, 2009 9:41 pm
Posts: 263
Location: Portland, OR
Has thanked: 3 times
Have thanks: 70 times
I think this file hasn't been extracted properly from whatever archive it was in. Note that there are RIFF headers throughout the file.


Top
 Profile  
 
 Post subject: Re: WWise RIFF Vorbis format?
PostPosted: Fri May 11, 2012 6:35 pm 
Offline
ultra-n00b

Joined: Fri May 11, 2012 6:23 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
I hate to thread necro, but I'm having the toughest time getting this to work.

Using the wwconv-20091215-win32 version I get the error:
Code:
Debug: unhandled chunk ''
Debug: unhandled chunk 'Ux\ 'dhlpRIFFb1/4'


The command I'm doing is:
Code:
wwconv "D:\Program Files (x86)\CCP\EVE\res\audio\4528202.ogg" -o test.ogg

With ww20gg019 I get this error:
Code:
Parse error: invalid codebook identifier


The command I'm doing is:
Code:
ww2ogg "D:\Program Files (x86)\CCP\EVE\res\audio\4528202.ogg" -o test.ogg --full-setup


Thanks for the great tools and for reading!



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 79 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group