XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Tue Aug 22, 2017 2:11 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 121 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next
Author Message
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Thu Sep 20, 2012 12:08 pm 
Offline
beginner

Joined: Fri Oct 07, 2011 11:37 am
Posts: 21
Has thanked: 3 times
Have thanks: 0 time

Hello again.
I have made extract Data360_StreamedSounds_dlc.forge from Prince of Persia Epilogue Downloadable Content file.
I scanned with DecUbiSnd and i found 4 wav's unplayable.
Someone look here please and do a research.
Thank.
Here is the file where music is.
http://www13.zippyshare.com/v/21002043/file.html

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Sat Sep 29, 2012 2:59 pm 
Offline
beginner

Joined: Fri Oct 07, 2011 11:37 am
Posts: 21
Has thanked: 3 times
Have thanks: 0 time
Zench you are here,or you unsuscribbed to this topic?
I wanna help me with that dlc epilogue.


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Wed May 28, 2014 2:21 pm 
Offline
mega-veteran
mega-veteran

Joined: Fri Jun 11, 2010 12:08 pm
Posts: 310
Has thanked: 75 times
Have thanks: 20 times
Anyone knows how possible to save a massive(many files) of audio in any formats(save as common, extract as layers)?

I dont found it in latest version(0.80).


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Wed May 28, 2014 6:45 pm 
Offline
mega-veteran
mega-veteran

Joined: Thu Apr 17, 2008 3:48 am
Posts: 278
Has thanked: 47 times
Have thanks: 38 times
Researchman wrote:
Anyone knows how possible to save a massive(many files) of audio in any formats(save as common, extract as layers)?

I dont found it in latest version(0.80).

select all the files you want to export, click first one, hold shift, click last one, release shift, click the export option you want.

it does tend to freeze while exporting though, not that its not working on exporting files, it just sometimes doesnt update progress for a while or runs into a bad file and stalls.


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Wed May 28, 2014 7:33 pm 
Offline
mega-veteran
mega-veteran

Joined: Fri Jun 11, 2010 12:08 pm
Posts: 310
Has thanked: 75 times
Have thanks: 20 times
I try it, but got 6 files max, not 8049.
Possible reason - files dont have normal names, only offsets(like 000C164D).


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Thu May 29, 2014 10:37 pm 
Offline
VIP member
VIP member

Joined: Sun May 04, 2008 9:11 pm
Posts: 209
Has thanked: 4 times
Have thanks: 50 times
Researchman wrote:
I try it, but got 6 files max, not 8049.
Fixed in version 0.81 (I'm back from the dead)

_________________
And I said, "The well has finally run dry." So then that will be my battle cry.


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Thu Jul 10, 2014 7:10 pm 
Offline
double-veteran
double-veteran

Joined: Sun Apr 20, 2008 2:58 am
Posts: 824
Has thanked: 5 times
Have thanks: 32 times
The watchdogs sound.dat file from the pc version will not scan.

Can you please look into it?


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Mon Jul 14, 2014 4:15 am 
Offline
VIP member
VIP member

Joined: Sun May 04, 2008 9:11 pm
Posts: 209
Has thanked: 4 times
Have thanks: 50 times
That's because sound.dat is larger than 2 GB, and DecUbiSnd is 32-bit and won't support files that big. You can either break sound.dat into smaller chunks and scan them, or use the Watch Dogs .dat file unpacker (I don't know the link offhand) and scan the resulting files. If there's need in the future I might update to support larger files.

_________________
And I said, "The well has finally run dry." So then that will be my battle cry.


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Wed Sep 24, 2014 12:01 am 
Offline
ultra-n00b

Joined: Tue Sep 23, 2014 9:01 pm
Posts: 1
Has thanked: 3 times
Have thanks: 0 time
just saying hi and thanking Zench for making this
you made an impact on my life man, ive been looking for something to open
stream files in a game for the last 24 hrs and you helped me with your long-term work on this

honestly every search i did on sb0 or Ubisoft extensions in general files led me to forum conversations from 2005-2007 and i was getting kind of depressed,
until i finally found out that the tool i was using was unable to open stream files at all (like you said in 1st post ppl couldnt find a way around it)
kudos to you sir <3


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Sun Oct 05, 2014 9:42 pm 
Offline
ultra-n00b

Joined: Sun Oct 05, 2014 9:27 pm
Posts: 8
Location: Brasil
Has thanked: 0 time
Have thanks: 0 time
hello am new here ...
im converting audio .spk .pk Ubisoft for my repacks....
I am observing this program DecUbiSndGui....

I can only extract the packages to .ogg wav and .layer
how to pack again to spk?

how to convert tracks .layer??

after extracting .wav .ogg the audio becomes futile,, What have to do??

TKX...


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Fri Jul 17, 2015 2:19 am 
Offline
ultra-n00b

Joined: Wed Nov 28, 2012 4:03 pm
Posts: 7
Has thanked: 2 times
Have thanks: 0 time
Hi there!

Love your DecUbiSndGui program. I want to use it to extract very specific files from Assassin's Creed 1, but only those with 2 channels.

For that I want to edit the source code and recompile it (to basically only show files with 2 channels in the list of Streams found). I didn't want to start getting into how your program works before actually figuring out how to recompile it. Which was a good thing, because I've run into a lot of troubles the past few hours with no solutions.

Edit: Scatch all that.

I managed to make a VS 12 2013 project, which I successfully opened in VS 2013 Express, resolved the various dependencies (vorbisfile.h, portaudio.h, ogg.h etc), now I'm having these 7 errors:

http://puu.sh/j2uFz/504b0a24f8.png


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Fri Nov 20, 2015 3:07 pm 
Offline
double-veteran
double-veteran

Joined: Mon Aug 24, 2009 10:55 pm
Posts: 984
Has thanked: 74 times
Have thanks: 594 times
http://www59.zippyshare.com/v/kAzuLYCz/file.html
Can you please look into these unsupported files? They should be ubi adpcm but decubi doesn't find anything.

_________________
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Sun Nov 22, 2015 12:47 pm 
Offline
beginner

Joined: Sun Jun 07, 2015 6:12 pm
Posts: 39
Has thanked: 2 times
Have thanks: 0 time
Could you try to add support for Wii U audio streams?
http://www.mediafire.com/download/2nrgu ... 00017d.rak here is a sample


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Thu Feb 11, 2016 2:45 pm 
Offline
double-veteran
double-veteran

Joined: Mon Aug 24, 2009 10:55 pm
Posts: 984
Has thanked: 74 times
Have thanks: 594 times
Can somebody tell me which command line option I have to use for DecUbiSnd.exe to extract individual ogg layers? I always get an error after about 20 secs.

_________________
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)


Top
 Profile  
 
 Post subject: Re: UbiSoft Audio Stream Decoder
PostPosted: Mon Aug 08, 2016 6:51 pm 
Offline
ultra-n00b

Joined: Fri Jul 29, 2016 11:29 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
SS6 PS3 Splinter Cell music file extract fails

Recent version used:
DecUbiSndGui-0.81
Code:
https://bitbucket.org/Zenchreal/decubisnd/downloads


Here are the samples of SS6 files
Code:
https://drive.google.com/folderview?id=0B-K2BYRj3-9TaldzSFFZLWp3Nzg&usp=sharing

Previous SS1 files of PS2 version of Pandora Tomorrow, extracted fine, but not the same music files from PS3 version - SS6, shows nothing after analyzing.
MFaudio extracts it well, just 36kHz set is needed (stream is in stereo), but segments are not recognized, everything from the file is played one by one. ADPCM Player not plays it, as well as all programs from here:
Psound
jpsxdec
VideoGameSoundConverter_2.0
Watto Game Extractor

Any ideas?
Maybe other programs?



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 121 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group