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 Post subject: Getting WAV files from Moto Racer to play
PostPosted: Sun Feb 19, 2017 9:22 pm 

Joined: Sun Feb 19, 2017 8:20 pm
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Hey guys,

Amazing forum, just found out about it seconds ago while googling for solution to my problem here. I just had a fit of nostalgia and wanted to get some sounds from this game for my phone, and I managed to extract it from BKF.

I have plenty of WAV files in 8-bit and 16-bit folder now, and they are properly named so my guess is this are the files that contain one of those sound effects. The thing is they don't play in WinAmp or any other player.

So I went to Audition and tried "Import Raw" but no matter what option I choose, I get buzzing noise. I presume I would need to know exact properties of the wav to get it to play, sample rate, encoding? I did set the byte order to Little-Endian (as per this page http://wiki.xentax.com/index.php/Motoracer) but that didn't help.

I don't know if this is "illegal" - but here's one of the wav files from the extracted BKF. If this is not permitted I will delete it from Dropbox immediately. https://dl.dropboxusercontent.com/u/47884416/YEAAH.WAV

Thanks for any ideas on tackling this problem :D

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